@@ -290,6 +290,7 @@ bool Player::buyCard(){
290290
291291/* *
292292 * Updates the player's victory points to the amount of points they have.
293+ * @todo Think about merging this with getVictoryPoints()
293294 */
294295void Player::updateVictoryPoints ()
295296{
@@ -310,7 +311,7 @@ void Player::updateVictoryPoints()
310311}
311312
312313/* *
313- * The number of victory points a player has.
314+ * @return The number of victory points a player has.
314315 */
315316int Player::getVictoryPoints ()
316317{
@@ -322,6 +323,7 @@ int Player::getVictoryPoints()
322323/* *
323324 * Acquire a development card.
324325 * @param card An owning pointer to the card the player acquired.
326+ * @return True if the player successfully bought a card, or false if the player had insufficient resources
325327 */
326328bool Player::buyCard (std::unique_ptr<DevelopmentCard>& card)
327329{
@@ -443,7 +445,7 @@ void Player::setGenralModifier()
443445
444446/* *
445447 * Plays a victory point card if it exists. This means, the Player will 'consume' the card to gain a baseVictoryPoint
446- * @ return true if the card was played, false otherwise
448+ * @return True if the card was played, false otherwise
447449 */
448450bool Player::playVictoryCard (){
449451 if (developmentCards[VICTORYPOINT] > 0 ){
@@ -456,7 +458,7 @@ bool Player::playVictoryCard(){
456458
457459/* *
458460 * Plays a knight card if it exists. This means the player will move the Knight and gain 1 random resource from a player around the robber's new position
459- * @ param Coordinate of the robber's new position and Player& of the opponent to rob
461+ * @param Coordinate of the robber's new position and Player& of the opponent to rob
460462 * @return true if the card was used, false otherwise
461463 */
462464bool Player::playKnight (Coordinate location, Player& opponent){
@@ -477,8 +479,8 @@ bool Player::playKnight(Coordinate location, Player& opponent){
477479
478480/* *
479481 * Plays a year of plenty card if it exists. This means the player will gain 2 of 1 resource of their choice
480- * @ param the resource the player will recieve
481- * @ returns true if the card was played, false otherwise
482+ * @param the resource the player will recieve
483+ * @return true if the card was played, false otherwise
482484 */
483485bool Player::playYearOfPlenty (int resourceType){
484486 if (resourceType >= 5 )
@@ -495,8 +497,8 @@ bool Player::playYearOfPlenty(int resourceType){
495497
496498/* *
497499 * Plays a monopoly card if it exists. This means the player will steal all of 1 resource type from all the other players
498- * @ param the resource type the player wants to steal
499- * @ return true if the card was played, false otherwise
500+ * @param The resource type the player wants to steal
501+ * @return True if the card was played, false otherwise
500502 */
501503bool Player::playMonopoly (int resourceType){
502504 if (resourceType >= 5 )
@@ -515,8 +517,8 @@ bool Player::playMonopoly(int resourceType){
515517
516518/* *
517519 * Plays a road building card if it exists. This means the player will place two roads of their choosing for free
518- * @ param the start and end Coordinates of the two roads the Player wants to place
519- * @ return true if the card was played
520+ * @param the start and end Coordinates of the two roads the Player wants to place
521+ * @return true if the card was played
520522 */
521523bool Player::playRoadBuilding (Coordinate start1, Coordinate end1, Coordinate start2, Coordinate end2){
522524 if (developmentCards[ROADBUILDING] > 0 ){
@@ -544,31 +546,37 @@ void Player::setStartingValues(){
544546 developmentCards[ROADBUILDING] = 1 ;
545547}
546548
547-
549+ /*
550+ * @todo Refactor this and the following methods
551+ */
548552int Player::getDevelopmentCards (int card_type) const {
549553 return developmentCards[card_type];
550554}
551555
552556int Player::getVictoryCards () const {
553557 return developmentCards[VICTORYPOINT];
554558}
559+
555560int Player::getKnightCards () const {
556561 return developmentCards[KNIGHT];
557562}
563+
558564int Player::getYearOfPlentyCards () const {
559565 return developmentCards[YEAROFPLENTY];
560566}
567+
561568int Player::getMonopolyCards () const {
562569 return developmentCards[MONOPOLY];
563570}
571+
564572int Player::getRoadBuildingCards () const {
565573 return developmentCards[ROADBUILDING];
566574}
567575
568576/* *
569577 * The player gives all their resources of a specific resource type. Meant to compliment the Monopoly card
570- * @ param the resource type to give
571- * @ return the number of resources given
578+ * @param the resource type to give
579+ * @return the number of resources given
572580 */
573581int Player::giveAllResources (int resourceType){
574582 int resource_count = resources[resourceType];
@@ -645,12 +653,12 @@ bool Player::makeBankTrade(std::array<int, 5> offer, std::array<int, 5> demand)
645653}
646654
647655/* *
648- * picks any one resource at random for robber to steal
649- * @return type of resource to steal
656+ * Picks any one resource at random for robber to steal
657+ * @return Type of resource to steal
658+ * @todo Make this shit actually random
650659 */
651660int Player::getRandomResource ()
652661{
653- // int total = getWood() + getBrick() + getOre() + getWheat() + getWool();
654662 int randomNo = 0 ;
655663
656664 if (getWood ()!=0 && randomNo <= getWood ())
@@ -697,7 +705,7 @@ int Player::getResource(int resourceType) const {
697705
698706/* *
699707 * Determine if the player has a valid (nonnegative) set of resources.
700- * @return If the player's resources are valid.
708+ * @return True if the player has a non-zero number of resources, or false otherwise
701709 */
702710
703711bool Player::checkResources (int resourceList[5 ])
@@ -758,7 +766,9 @@ int Player::getWool() const
758766}
759767
760768
761-
769+ /*
770+ *@todo Refactor these add* methods
771+ */
762772
763773void Player::addWood (int resource)
764774{
@@ -824,7 +834,6 @@ void Player::addWool(int resource)
824834 * Adds (or subtracts) the amount of resources a player has
825835 * Param order: wood, brick, ore, wheat, wool
826836 * @param [resource], the number to add (negative to subtract)
827- *
828837 */
829838void Player::addMultiple (int wood, int brick, int ore, int wheat, int wool){
830839 addWood (wood);
@@ -860,7 +869,7 @@ void Player::addResource(int resourceType, int delta) {
860869/* *
861870 * Check to see if a player's resources are equal to the input
862871 * @param [resource]x5 the amount of (wood, brick, ore, wheat, wool) you are checking
863- * @return bool if the values match
872+ * @return True if the player has the specified amounts of resources, or false otherwise
864873 */
865874bool Player::validateResourceAmount (int wood, int brick, int ore, int wheat, int wool){
866875 return wood==getWood () && brick==getBrick () && ore==getOre () && wheat==getWheat () && wool==getWool ();
@@ -888,7 +897,7 @@ void Player::accept(GameVisitor& visitor) {
888897/* *
889898 * Compare equality with another player.
890899 * @param player The player to test equality with.
891- * @return If the other player is equivalent to this player.
900+ * @return True if the other player is equivalent to this player, or false otherwise
892901 */
893902bool Player::operator ==(const Player& player) const {
894903 return getName () == player.getName () &&
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