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Tests run but serialization doesn't work
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+7
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tests/testSerialization.cpp

Lines changed: 7 additions & 107 deletions
Original file line numberDiff line numberDiff line change
@@ -37,34 +37,23 @@
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//
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// CHECK(testBoard == copyBoard);
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//}
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//
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///*
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//TEST(testCardSerialization) {
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// GameBoard testBoard({"test"});
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// Player& testPlayer = testBoard.getPlayer(0);
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//
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// unique_ptr<DevelopmentCard> knight = unique_ptr<DevelopmentCard>(new KnightCard());
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// unique_ptr<DevelopmentCard> victory = unique_ptr<DevelopmentCard>(new VictoryPointCard());
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// unique_ptr<DevelopmentCard> yearofplenty = unique_ptr<DevelopmentCard>(new YearOfPlentyCard());
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// unique_ptr<DevelopmentCard> monopoly = unique_ptr<DevelopmentCard>(new MonopolyCard());
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// unique_ptr<DevelopmentCard> roadbuilding = unique_ptr<DevelopmentCard>(new RoadBuildingCard());
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//
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// testPlayer.addOre(5);
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// testPlayer.addWheat(5);
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// testPlayer.addWool(5);
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//
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// testPlayer.buyCard(knight);
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// testPlayer.buyCard(victory);
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// testPlayer.buyCard(yearofplenty);
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// testPlayer.buyCard(monopoly);
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// testPlayer.buyCard(roadbuilding);
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// testPlayer.buyCard(unique_ptr<DevelopmentCard>(new KnightCard(testBoard)));
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// testPlayer.buyCard(unique_ptr<DevelopmentCard>(new VictoryPointCard(testBoard)));
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// testPlayer.buyCard(unique_ptr<DevelopmentCard>(new YearOfPlentyCard(testBoard)));
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// testPlayer.buyCard(unique_ptr<DevelopmentCard>(new MonopolyCard(testBoard)));
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// testPlayer.buyCard(unique_ptr<DevelopmentCard>(new RoadBuildingCard(testBoard)));
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//
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// stringstream stream;
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// testBoard.save(stream);
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//
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// GameBoard copyBoard(stream);
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//
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// CHECK(testBoard == copyBoard);
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//}
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//}*/
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//
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//TEST(roadSerialization) {
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// GameBoard testBoard({"test", "test2"});
@@ -98,92 +87,3 @@
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//
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// CHECK(testBoard == copyBoard);
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//}
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#include <UnitTest++.h>
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#include "Serialization.h"
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#include "GameBoard.h"
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#include "DevelopmentCard.h"
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#include "Player.h"
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#include "tinyxml2.h"
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#include <iostream>
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#include <sstream>
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#include <memory>
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#include <vector>
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using std::vector;
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using std::unique_ptr;
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using std::stringstream;
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TEST(emptyBoardSerialization) {
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GameBoard testBoard({});
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stringstream stream;
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testBoard.save(stream);
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GameBoard copyBoard(stream);
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CHECK(testBoard == copyBoard);
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}
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TEST(multiplePlayerSerialization) {
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GameBoard testBoard({"test", "test2"});
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stringstream stream;
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testBoard.save(stream);
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GameBoard copyBoard(stream);
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CHECK(testBoard == copyBoard);
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}
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/*
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TEST(testCardSerialization) {
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GameBoard testBoard({"test"});
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Player& testPlayer = testBoard.getPlayer(0);
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testPlayer.buyCard(unique_ptr<DevelopmentCard>(new KnightCard(testBoard)));
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testPlayer.buyCard(unique_ptr<DevelopmentCard>(new VictoryPointCard(testBoard)));
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testPlayer.buyCard(unique_ptr<DevelopmentCard>(new YearOfPlentyCard(testBoard)));
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testPlayer.buyCard(unique_ptr<DevelopmentCard>(new MonopolyCard(testBoard)));
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testPlayer.buyCard(unique_ptr<DevelopmentCard>(new RoadBuildingCard(testBoard)));
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stringstream stream;
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testBoard.save(stream);
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GameBoard copyBoard(stream);
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CHECK(testBoard == copyBoard);
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}*/
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TEST(roadSerialization) {
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GameBoard testBoard({"test", "test2"});
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Player& firstPlayer = testBoard.getPlayer(0);
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Player& secondPlayer = testBoard.getPlayer(1);
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testBoard.PlaceSettlement(Coordinate(0,0), firstPlayer);
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testBoard.PlaceSettlement(Coordinate(-1,1), secondPlayer);
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testBoard.PlaceRoad(Coordinate(0,0), Coordinate(-1,1), firstPlayer);
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testBoard.PlaceRoad(Coordinate(-1,1), Coordinate(-1,2), secondPlayer);
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stringstream stream;
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testBoard.save(stream);
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GameBoard copyBoard(stream);
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CHECK(testBoard == copyBoard);
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}
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TEST(settlementSerialization) {
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GameBoard testBoard({"test"});
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Player& player = testBoard.getPlayer(0);
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testBoard.PlaceSettlement(Coordinate(0, 0), player);
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testBoard.PlaceSettlement(Coordinate(1, 1), player);
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stringstream stream;
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testBoard.save(stream);
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GameBoard copyBoard(stream);
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CHECK(testBoard == copyBoard);
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}

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