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Changed the order board tiles are placed to make it easier to check if 6s or 8s are next to each other
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src/GameBoard.cpp

Lines changed: 4 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -92,7 +92,8 @@ std::vector<Settlement*> GameBoard::GetNeighboringSettlements(Coordinate locatio
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}
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/*
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* Initialize board with a set of resources. Currently only the standard configuration (no custom shapes or expansion packs) is implemented.
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* Initialize board with a set of resources.
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* Currently only the standard configuration (no custom shapes or expansion packs) is implemented.
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* Board tiles and roll numbers are randomized.
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*/
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@@ -106,8 +107,8 @@ void GameBoard::init_resources()
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int rolls[] = {2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11};
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random_shuffle(&rolls[0], &rolls[18]);
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int xcoords[] = {0, -2, 2, -3, -1, 1, 3, -4, -2, 0, 2, 4, -3, -1, 1, 3, -2, 0, 2};
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int ycoords[] = {1, 2, 0, 4, 3, 2, 1, 6, 5, 4, 3, 2, 7, 6, 5, 4, 8, 7, 6};
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int xcoords[] = {-2, 0, 2, -3, -1, 1, 3, -4, -2, 0, 2, 4, -3, -1, 1, 3, -2, 0, 2};
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int ycoords[] = { 2, 1, 0, 4, 3, 2, 1, 6, 5, 4, 3, 2, 7, 6, 5, 4, 8, 7, 6};
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