@@ -25,8 +25,8 @@ GameController::GameController(GameBoard& model, GameView& view) : model(model),
2525
2626 view.addElement (makeViewButtonText (std::bind (&GameController::handleRoadButtonEvent, this , _1), {{0 , 0 }, {0.1 , 0.10 }}, font, fontSize, " Road |" ));
2727 view.addElement (makeViewButtonText (std::bind (&GameController::handleCityButtonEvent, this , _1), {{0.10 , 0.0 }, {0.20 , 0.1 }}, font, fontSize, " City |" ));
28- view.addElement (makeViewButtonText (std::bind (&GameController::handleSettlementButtonEvent, this , _1), {{0.20 , 0.0 }, {0.33 , 0.1 }}, font, fontSize, " Settlement | " ));
29- view.addElement (makeViewButtonText (std::bind (&GameController::handleWonderButtonEvent, this , _1), {{0.33 , 0.0 }, {0.43 , 0.1 }}, font, fontSize, " Wonder" ));
28+ view.addElement (makeViewButtonText (std::bind (&GameController::handleSettlementButtonEvent, this , _1), {{0.20 , 0.0 }, {0.33 , 0.1 }}, font, fontSize, " Settlement" ));
29+ view.addElement (makeViewButtonText (std::bind (&GameController::handleWonderButtonEvent, this , _1), {{0.55 , 0.0 }, {0.65 , 0.1 }}, font, fontSize, " | Wonder" ));
3030 view.addElement (makeViewButtonText (std::bind (&GameController::nextTurn, this , _1), {{0 , 0.3 }, {0.1 , 0.4 }}, font, fontSize, " End Turn" ));
3131
3232 auto playerTopY = 0.82 ;
0 commit comments