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testing!
It works!
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src/main.cpp

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@@ -51,6 +51,7 @@ int updateViewport(int width, int height) {
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gluOrtho2D(0, 1, 1, 0);
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glMatrixMode(GL_MODELVIEW);
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return 0;
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}
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std::pair<int, int> windowToGameCoords(int x, int y) {

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