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2.2.0 release preparations.
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ShapeEngine/ShapeEngine.csproj

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<Title>Shape Engine</Title>
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<Authors>Dave Green</Authors>
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<RepositoryUrl>https://github.com/DaveGreen-Games/ShapeEngine</RepositoryUrl>
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<Version>2.1.1</Version>
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<Version>2.2.0</Version>
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<Description>My custom made 2d game engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures. Custom input, audio, savegame, collision, shape, pathfinding, ui, camera, color palette, polygon fracturing, and text system are available with a few other nice things!</Description>
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<PackageProjectUrl>https://davegreengames.itch.io/shape-engine</PackageProjectUrl>
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<PackageIcon>shapeengine-nuget-icon-128px.png</PackageIcon>
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<Copyright>Copyright (c) David Grueneis 2024</Copyright>
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<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
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<PackageReleaseNotes>
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# 2.2.0 Release
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- Segment Overlap functions fixed.
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- Polyline improvements / clean up.
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- Quad ContainsPoint function fixed. (typo was the problem)
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- RangeFloat and RangeInt deprecated. Both classes are still available but will be removed in a future update
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- ValueRange and ValueRangeInt readonly structs implemented to replace RangeFloat and RangeInt classes. They do basically the same but they are readonly structs now.
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# 2.1.1 Release
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- Savegame system path combining fixed.
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