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The new version will have the following screen texture modes to control how the screen texture is scaled and placed on the screen:

  • Stretch (screen texture will always have the same size as the screen - camera target resolution can be used to keep the visible area always the same)
  • Pixelation (the size of the screen texture will be scaled down by a pixelaltion factor - the screen texture size will always be smaller than the screen size - factor > 0 & < 1)
  • Fixed (the screen texture size will always be the same size - the texture will always be centered on the screen with black bars if necessary)
  • Nearest Fixed (the screen texture will always have the same aspect ratio as the screen size but …

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@SoloByte
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