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Here’s another teaser for the upcoming 4.0 release.
This time, it focuses on the new Ray and Line shapes/colliders I’ve added. Both complement the existing Segment shape/collider, with the crucial distinction of having infinite length (ray in one direction, line in both directions). The infinite length simplifies collision checking where distance is irrelevant or difficult to determine. This could be used to identify all objects in front of the player, regardless of distance, for example.
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Here’s another teaser for the upcoming 4.0 release.
This time, it focuses on the new Ray and Line shapes/colliders I’ve added. Both complement the existing Segment shape/collider, with the crucial distinction of having infinite length (ray in one direction, line in both directions). The infinite length simplifies collision checking where distance is irrelevant or difficult to determine. This could be used to identify all objects in front of the player, regardless of distance, for example.
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