Replies: 4 comments
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Yes Shape Engine has a basic UI system that you could build your own UI elements on top of. If you don't want that you would need to build your own system from scratch. There are UI systems for raylib but I don't know if there are c# versions for them. Shape Engine uses the raylib-cs bindings and not the raylib-cslo bindings and so far I had almost no problems with them. It just takes a while until they are updated for the current release. It seems it might be easier for you to use raylib directly? |
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what do you need UI elements for anyway? is it for gameplay features like leaderboards and so on? then you have to make your own. otherwise, if you wanna use it to build ui app, then i think it would be better to use native raylib and raygui (or use Raylib-CsLo, if you dont mind it been abandoned and want raygui with C#), because this is a geometry game engine, thats what its made for. |
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it is for gameplay features...i am currently checking the options.... |
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I am closing this disucssion for now. If there is something else you need I can reopen it again. |
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I see ShapeEngine has some basic UI widgets.
I would need more complex ones...e.g. tables with selection row etc. I guess I would need to write them from scratch, then ?
I have seen this project https://github.com/NotNotTech/Raylib-CsLo but it is abandoned. The author claims that the bindings to raylib would regularly brake...so probably there is no out of the box way to leverage widgets libs, which are in c++ extension libs ?
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