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Commit 5ae281d

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David Kinder
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Bump Windows Glk version to 1.49, and update documentation
1 parent be06794 commit 5ae281d

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7 files changed

+24
-9
lines changed

7 files changed

+24
-9
lines changed

GlkDll/Glk.rc

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@@ -82,12 +82,12 @@ BEGIN
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BEGIN
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VALUE "CompanyName", "David Kinder"
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VALUE "FileDescription", "Glk Library"
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VALUE "FileVersion", "0, 7, 5, 48"
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VALUE "FileVersion", "0, 7, 5, 49"
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VALUE "InternalName", "Glk"
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VALUE "LegalCopyright", "Copyright (C) 1998-2018 David Kinder"
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VALUE "OriginalFilename", "Glk.dll"
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VALUE "ProductName", "Glk Library"
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VALUE "ProductVersion", "0, 7, 5, 48"
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VALUE "ProductVersion", "0, 7, 5, 49"
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END
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END
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BLOCK "VarFileInfo"

GlkDll/GlkDialogs.cpp

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@@ -716,7 +716,7 @@ BOOL CAboutDialog::OnInitDialog()
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CString about;
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ctrl->GetWindowText(about);
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about.Replace("%glk%","0.7.5");
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about.Replace("%winglk%","1.48");
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about.Replace("%winglk%","1.49");
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ctrl->SetWindowText(about);
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const CString& appAbout = pApp->GetAppAboutText();

Glulxe/help/overview.htm

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@@ -4,7 +4,7 @@
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<link rel="stylesheet" type="text/css" href="Glulxe.css">
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</head>
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<body>
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<h1>Windows Glulxe 0.5.4<br><font size="-1">(Windows Glk 1.48)</font></h1>
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<h1>Windows Glulxe 0.5.4<br><font size="-1">(Windows Glk 1.49)</font></h1>
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Windows Glulxe is an interpreter for <a href="glulx.htm">Glulx</a> games. Windows Glulxe
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consists of a core interpreter called Glulxe, and an input/output library, called Windows
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Glk. Together these two components form the Windows Glulxe package, which has been created

Glulxe/help/revision.htm

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@@ -6,6 +6,13 @@
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<body>
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<h1>Revision History</h1>
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<b>Glulxe 0.5.4 (Windows Glk 1.49)</b>
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<ul>
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<li>Fixed a bug where attempting to play a MOD sound when one was already playing stopped the
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already playing one, contrary to the Glk specification: now the attempt to play a second MOD
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sound fails.
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</ul>
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<b>Glulxe 0.5.4 (Windows Glk 1.48)</b>
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<ul>
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<li>Added support for the Gargoyle Glk extension functions that allow text formatting to be

Glulxe/winstart.c

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@@ -66,7 +66,7 @@ int winglk_startup_code(const char* cmdline)
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hResources = winglk_get_resource_handle();
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LoadString(hResources,IDS_GLULXE_TITLE,sWindowTitle,256);
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winglk_window_set_title(sWindowTitle);
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winglk_set_about_text("Windows Glulxe 0.5.4.148");
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winglk_set_about_text("Windows Glulxe 0.5.4.149");
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/* Set up the help file */
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if (GetModuleFileName(0,sExeName,_MAX_PATH) == 0)

Include/WinGlk.h

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@@ -1,6 +1,6 @@
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/*
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Header file for Windows specific Glk features.
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Glk API version 0.7.5, WinGlk release 1.48.
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Glk API version 0.7.5, WinGlk release 1.49.
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*/
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#ifndef WINGLK_H_

WinGlk.html

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@@ -2,12 +2,12 @@
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<title>Windows Glk 1.48</title>
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<title>Windows Glk 1.49</title>
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</head>
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<body>
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<h1>Windows Glk 1.48</h1>
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<h1>Windows Glk 1.49</h1>
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<h2>Contents</h2>
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</blockquote>
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<h2><a name="Overview"></a>Overview</h2>
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<h3>Glk API version 0.7.5, Windows Glk release 1.48</h3>
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<h3>Glk API version 0.7.5, Windows Glk release 1.49</h3>
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Windows Glk was written by David Kinder.<br>
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Web: <a href="http://www.davidkinder.co.uk/">http://www.davidkinder.co.uk/</a><br>
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<h2><a name="History"></a>Release History</h2>
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<h3>1.49</h3>
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<ul>
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<li>Fixed a bug where attempting to play a MOD sound when one was already playing stopped the
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already playing one, contrary to the Glk specification: now the attempt to play a second MOD
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sound fails.
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</ul>
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<h3>1.48</h3>
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<ul>

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