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David Kinder
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Fix mistake about SMP Unicode characters in help
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Glulxe/help/revision.htm

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@@ -11,7 +11,7 @@ <h1>Revision History</h1>
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<li>Updated to Glulxe 0.5.4, which includes a <a href="debug.htm">debugger</a>,
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and also expands the work-around for games created with old versions of the Superglus
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system to cover more game files.
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<li>Updated to support Glk 0.7.5, which adds character input to graphics windows, clarifies
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<li>Updated to support Glk 0.7.5, which adds character input to graphics windows, clarifies
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the behaviour of zero-size windows, and specifies the encoding of Unicode text files as UTF-8.
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</ul>
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@@ -24,7 +24,7 @@ <h1>Revision History</h1>
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"Glulxe (no memory checks).exe" executable is no longer needed and has been removed.
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<li>A new configuration file option, "FontFile", allows the game's font to be loaded from
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a font file in the same directory as the game.
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<li>Some of the Unicode characters above $1000 (that is, those in the Supplementary Multilingual
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<li>Some of the Unicode characters above $FFFF (that is, those in the Supplementary Multilingual
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Plane) can now be output, provided that an appropriate font is available.
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<li>Unicode text files are now encoded as UTF-8, as specified in the latest draft of the Glk
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0.7.5 specification.

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