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Copy file name to clipboardExpand all lines: lua/vectorcode/types.lua
+1-1Lines changed: 1 addition & 1 deletion
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---@fieldbuf_is_registeredfun(bufnr: integer?): boolean Checks if a buffer has been registered.
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---@fieldbuf_job_countfun(bufnr: integer?): integer Returns the number of running jobs in the background.
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---@fieldbuf_is_enabledfun(bufnr: integer?): boolean Checks if a buffer has been enabled.
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---@fieldmake_prompt_componentfun(bufnr: integer?, component_cb: fun(result: VectorCode.Result): string?): {content: string, count: integer} Compile the retrieval results into a string.
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---@fieldmake_prompt_componentfun(bufnr: integer?, component_cb: (fun(result: VectorCode.Result): string)?): {content: string, count: integer} Compile the retrieval results into a string.
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---@fieldasync_checkfun(check_item: string?, on_success: fun(out: vim.SystemCompleted)?, on_failure: fun(out: vim.SystemCompleted)?) Checks if VectorCode has been configured properly for your project.
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