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Plant.cpp
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134 lines (125 loc) · 3.63 KB
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#include "Plant.h"
#include "Field.h"
Plant::Plant() {
this->strength = 0;
this->initiative = 0;
this->xy = { 0,0 };
}
Plant::Plant(World* world, coords xy) {
this->strength = 0;
this->initiative = 0;
this->world = world;
this->xy = xy;
}
void Plant::checkAndSeed(int x1, int y1) {
string comment;
if (dynamic_cast<Field*>(this->world->board[this->xy.x + x1][this->xy.y + y1])) {
comment = "";
comment += "Seed plant";
comment += "(";
comment += to_string(this->xy.x + x1 + 1);
comment += ",";
comment += to_string(this->xy.y + + y1 + 1);
comment += ")";
this->world->log(comment);
this->world->addOrganism(new Plant(this->world, { this->xy.x + x1, this->xy.y + y1 }));
}
}
void Plant::action() {
int lot1 = rand() % 15;
int lot2;
if (lot1 != 0) return;
if (this->xy.x == 0) {
lot2 = rand() % 11;
if (this->xy.y == 0) {
if (lot2 == 0) checkAndSeed(0, 1);
else if (lot2 == 1) checkAndSeed(1, 1);
else if (lot2 == 2)checkAndSeed(1, 0);
}
else if (this->xy.y == this->world->getWidth() - 1) {
if (lot2 == 3) checkAndSeed(0, -1);
else if (lot2 == 4) checkAndSeed(1, -1);
else if (lot2 == 5) checkAndSeed(1, 0);
}
else {
if (lot2 == 6) checkAndSeed(0, -1);
else if (lot2 == 7) checkAndSeed(1, -1);
else if (lot2 == 8) checkAndSeed(1, 0);
else if (lot2 == 9) checkAndSeed(0, 1);
else if (lot2 == 10) checkAndSeed(1, 1);
}
}
else if (this->xy.x == this->world->getHeight() - 1) {
lot2 = rand() % 11;
if (this->xy.y == 0) {
if (lot2 == 0) checkAndSeed(0, 1);
else if (lot2 == 1) checkAndSeed(-1, 1);
else if (lot2 == 2) checkAndSeed(-1, 0);
}
else if (this->xy.y == this->world->getWidth() - 1) {
if (lot2 == 3) checkAndSeed(0, -1);
else if (lot2 == 4) checkAndSeed(-1, -1);
else if (lot2 == 5) checkAndSeed(-1, 0);
}
else {
if (lot2 == 6) checkAndSeed(0, 1);
else if (lot2 == 7) checkAndSeed(-1, 1);
else if (lot2 == 8) checkAndSeed(-1, 0);
else if (lot2 == 9) checkAndSeed(0, -1);
else if (lot2 == 10) checkAndSeed(-1, -1);
}
}
else if (this->xy.y == 0) {
lot2 = rand() % 5;
if (lot2 == 0) checkAndSeed(0, 1);
else if (lot2 == 1) checkAndSeed(-1, 1);
else if (lot2 == 2) checkAndSeed(-1, 0);
else if (lot2 == 3) checkAndSeed(1, 1);
else if (lot2 == 4) checkAndSeed(1, 0);
}
else if (this->xy.y == this->world->getWidth() - 1) {
lot2 = rand() % 5;
if (lot2 == 0) checkAndSeed(0, -1);
else if (lot2 == 1) checkAndSeed(-1, -1);
else if (lot2 == 2) checkAndSeed(-1, 0);
else if (lot2 == 3) checkAndSeed(1, -1);
else if (lot2 == 4) checkAndSeed(1, 0);
}
else {
lot2 = rand() % 8;
if (lot2 == 0) checkAndSeed(0, 1);
else if (lot2 == 1) checkAndSeed(1, 0);
else if (lot2 == 2) checkAndSeed(1, 1);
else if (lot2 == 3) checkAndSeed(-1, 0);
else if (lot2 == 4) checkAndSeed(-1, 1);
else if (lot2 == 5) checkAndSeed(-1, -1);
else if (lot2 == 6) checkAndSeed(0, -1);
else if (lot2 == 7) checkAndSeed(1, -1);
}
}
void Plant::collision(Organism* org) {
string comment = "";
comment += org->getName();
comment += org->getXY();
comment += " eats ";
comment += this->getName();
comment += this->getXY();
world->log(comment);
for (int i = 0; i < this->world->Organisms.size(); i++) {
if (this->world->Organisms[i]->getCoords().x == this->xy.x && this->world->Organisms[i]->getCoords().y == this->xy.y) {
this->world->Organisms.erase(this->world->Organisms.begin() + i);
}
}
world->board[this->xy.x][this->xy.y] = org;
world->board[org->getCoords().x][org->getCoords().y] = new Field();
org->setX(this->xy.x);
org->setY(this->xy.y);
}
void Plant::print() {
cout << 'p';
}
string Plant::getName() {
return "Plant";
}
Plant::~Plant() {
}