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Looked for ascii strings. Should probably just leave the BAN_IMPLICIT_ASCII_CONVERSION marco enabled in settings.h.
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Source/DFPSR/implementation/machine/VirtualMachine.h

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1136,9 +1136,9 @@ struct VirtualMachine {
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}
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}
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void debugPrintMethod(int32_t methodIndex, const FixedArray<int32_t, TYPE_COUNT>& framePointer, const FixedArray<int32_t, TYPE_COUNT>& stackPointer, const ReadableString& indentation) {
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printText(" ", this->methods[methodIndex].name, ":\n");
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printText(U" ", this->methods[methodIndex].name, U":\n");
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for (int32_t t = 0; t < this->machineTypeCount; t++) {
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printText(U" FramePointer[", t, "] = ", framePointer[t], U" Count[", t, "] = ", this->methods[methodIndex].count[t], U" StackPointer[", t, "] = ", stackPointer[t], U"\n");
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printText(U" FramePointer[", t, U"] = ", framePointer[t], U" Count[", t, U"] = ", this->methods[methodIndex].count[t], U" StackPointer[", t, U"] = ", stackPointer[t], U"\n");
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}
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debugPrintVariables(methodIndex, framePointer, indentation);
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printText(U"\n");

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