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Revert White material to Built-in
1 parent c8847a4 commit 00bd58d

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1 file changed

+4
-52
lines changed
  • Packages/webxr-interactions/Runtime/Materials

1 file changed

+4
-52
lines changed
Lines changed: 4 additions & 52 deletions
Original file line numberDiff line numberDiff line change
@@ -1,18 +1,5 @@
11
%YAML 1.1
22
%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &-3329910236800635755
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MonoBehaviour:
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m_ObjectHideFlags: 11
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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version: 4
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
@@ -21,22 +8,17 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: White
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m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
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m_ShaderKeywords: _GLOSSINESS_FROM_BASE_ALPHA _SPECULAR_COLOR
11+
m_Shader: {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 2000
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stringTagMap:
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RenderType: Opaque
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BaseMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
@@ -73,53 +55,23 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_LightmapsInd:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _AlphaClip: 0
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- _Blend: 0
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- _BumpScale: 1
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- _Cull: 2
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossinessSource: 0
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _Shininess: 0
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- _Smoothness: 0.5
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- _SmoothnessSource: 0
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- _SmoothnessTextureChannel: 0
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- _SpecSource: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _Surface: 0
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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m_BuildTextureStacks: []

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