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Grammar fixes
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Documentation/Using-XR-Interaction-Toolkit.md

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@@ -73,11 +73,11 @@ After `WebGLTemplates` are in the `Assets` folder, Open the `XR Plug-in Manageme
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![XR Plug-in Management](unity-webxr-export-xr-plug-in-management.png)
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Set `Background Behavior` to `Ignore Focus` in the `Input System Package` settings in the `Project Settings` window. That would make sure that the controllers tracking won't be lost when browser tab lose focus.
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Set `Background Behavior` to `Ignore Focus` in the `Input System Package` settings in the `Project Settings` window. That would make sure that the controllers tracking won't be lost when the browser tab loses focus.
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![Input System Package settings](unity-webxr-export-input-system-package.png)
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If using the `WebXR Input Profiles Loader` locate the `GLTFShaderVariants`.
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If using the `WebXR Input Profiles Loader`, locate the `GLTFShaderVariants`.
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![WebXR Input Profiles Loader - Shader variants](unity-webxr-export-loader-shader-variants.png)
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@@ -93,7 +93,7 @@ Now you can build the project.
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![Build](unity-webxr-export-build.png)
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WebXR requires a secure context (HTTPS server or localhost URL). Make sure to build the project from `Build Settings > Build`. Unity's `Build And Run` server use HTTP. Run the build on your own HTTPS server.
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WebXR requires a secure context (HTTPS server or localhost URL). Make sure to build the project from `Build Settings > Build`. Unity's `Build And Run` server uses HTTP. Run the build on your own HTTPS server.
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![Result](unity-webxr-export-xri-result.png)
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