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Update Getting-Started.md with recent changes
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Documentation/Getting-Started.md

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In this page, we have a step by step guide on how to build a project from the Sample Scene.
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> [!IMPORTANT]
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> Since version 0.20.0 of WebXR Export, there's no support for Built-in Render Pipeline, use URP.
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## Let's build some WebXR stuff
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Create a new Unity Project (2019.4.7f1 and up). Switch platform to WebGL.
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Create a new Unity Project (2020.3.6f1 and up). Switch platform to WebGL.
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Import WebXR Export and WebXR Interactions packages from OpenUPM.
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- [WebXR Export ![openupm](https://img.shields.io/npm/v/com.de-panther.webxr?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.de-panther.webxr/)
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In `Project Settings > Player > Resolution and Presentation`, select `WebXR` as the `WebGL Template`. (If you are using Unity 2020.x and up you should use the 2020 templates)
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> [!NOTE]
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> In WebXR Export version 0.20.0 old templates removed, now there are only 2020 templates.
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![Resolution and Presentation](unity-webxr-export-resolution-and-presentation.png)
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Now you can build the project.
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WebXR requires a secure context (HTTPS server or localhost URL). Make sure to build the project from `Build Settings > Build`. Unity's `Build And Run` server use HTTP. Run the build on your own HTTPS server.
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> [!NOTE]
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> Use HTTPS server.
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![Result](unity-webxr-export-result.png)
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That's it.

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