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Commit 66ef62b

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Removed commented out and unused draw display code
1 parent 82cf8bb commit 66ef62b

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3 files changed

+0
-118
lines changed

3 files changed

+0
-118
lines changed

Packages/webxr/Runtime/Plugins/WebGL/WebXRDisplayProvider.cpp

Lines changed: 0 additions & 100 deletions
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,6 @@
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#include <cmath>
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#include <vector>
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#include <stdio.h>
8-
#include <GLES3/gl3.h>
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109
#define SIDE_BY_SIDE 1
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#define NUM_RENDER_PASSES 2
@@ -65,18 +64,6 @@ class WebXRDisplayProvider : ProviderImpl
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float frameBufferHeight;
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bool hasMultipleViews = true;
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bool transparentBackground = false;
68-
GLuint webxrVertexShader;
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GLuint webxrFragmentShader;
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GLuint webXRDisplayProgram;
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GLint webXRPositionAttributeLocation;
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GLint webXRTextureCoordsAttributeLocation;
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GLint webXRTextureAttributeLocation;
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GLuint webXRPositionBuffer;
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GLfloat positionData[12] = {-1, -1, -1, 1, 1, -1, 1, -1, -1, 1, 1, 1};
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GLuint webXRUVBuffer;
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GLfloat uvData[12] = {0, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 1};
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GLuint webXRFrameBuffer;
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GLuint webXRRenderTexture;
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};
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UnitySubsystemErrorCode WebXRDisplayProvider::Initialize()
@@ -108,55 +95,6 @@ UnitySubsystemErrorCode WebXRDisplayProvider::Start()
10895
s_PoseXPositionPerPass[1] = 0;
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}
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transparentBackground = *(m_ViewsDataArray + 55) > 0;
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/*webXRFrameBuffer = WebXRInitDisplayRender();
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webxrVertexShader = glCreateShader(GL_VERTEX_SHADER);
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const GLchar* vertexSource = R"(#version 300 es
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in vec2 a_Position;
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in vec2 a_TextureCoords;
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out vec2 v_TextureCoords;
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void main() {
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gl_Position = vec4(a_Position, -1, 1);
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v_TextureCoords = a_TextureCoords;
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})";
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glShaderSource(webxrVertexShader, 1, &vertexSource, NULL);
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glCompileShader(webxrVertexShader);
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webxrFragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
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const GLchar* fragmentSource = R"(#version 300 es
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precision highp float;
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uniform sampler2D a_Texture;
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in vec2 v_TextureCoords;
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out vec4 o_FragColor;
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void main() {
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o_FragColor = texture(a_Texture, v_TextureCoords);
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})";
134-
glShaderSource(webxrFragmentShader, 1, &fragmentSource, NULL);
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glCompileShader(webxrFragmentShader);
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webXRDisplayProgram = glCreateProgram();
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glAttachShader(webXRDisplayProgram, webxrVertexShader);
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glAttachShader(webXRDisplayProgram, webxrFragmentShader);
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glLinkProgram(webXRDisplayProgram);
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webXRPositionAttributeLocation = glGetAttribLocation(webXRDisplayProgram, "a_Position");
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webXRTextureCoordsAttributeLocation = glGetAttribLocation(webXRDisplayProgram, "a_TextureCoords");
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webXRTextureAttributeLocation = glGetUniformLocation(webXRDisplayProgram, "a_Texture");
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glGenBuffers(1, &webXRPositionBuffer);
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glBindBuffer(GL_ARRAY_BUFFER, webXRPositionBuffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(positionData), positionData, GL_STATIC_DRAW);
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glEnableVertexAttribArray(webXRPositionAttributeLocation);
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glVertexAttribPointer(webXRPositionAttributeLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
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glGenBuffers(1, &webXRUVBuffer);
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glBindBuffer(GL_ARRAY_BUFFER, webXRUVBuffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(uvData), uvData, GL_STATIC_DRAW);
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glEnableVertexAttribArray(webXRTextureCoordsAttributeLocation);
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glVertexAttribPointer(webXRTextureCoordsAttributeLocation, 2, GL_FLOAT, GL_FALSE, 0, uvData);*/
159-
16098
return kUnitySubsystemErrorCodeSuccess;
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}
162100

@@ -170,38 +108,6 @@ UnitySubsystemErrorCode WebXRDisplayProvider::GfxThread_Start(UnityXRRenderingCa
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171109
UnitySubsystemErrorCode WebXRDisplayProvider::GfxThread_SubmitCurrentFrame()
172110
{
173-
/*glBindFramebuffer(GL_FRAMEBUFFER, webXRFrameBuffer);
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glViewport(0, 0, static_cast<int>(frameBufferWidth), static_cast<int>(frameBufferHeight));
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glClearColor(0, 0, 0, 0);
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glDepthMask(false); // solves bug in some android phones
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// glDisable(GL_SCISSOR_TEST);
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// glDisable(GL_CULL_FACE);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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glDepthMask(true); // solves bug in some android phones
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glUseProgram(webXRDisplayProgram);
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glBindBuffer(GL_ARRAY_BUFFER, webXRPositionBuffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(positionData), positionData, GL_STATIC_DRAW);
186-
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glEnableVertexAttribArray(webXRPositionAttributeLocation);
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glVertexAttribPointer(webXRPositionAttributeLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
189-
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glBindBuffer(GL_ARRAY_BUFFER, webXRUVBuffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(uvData), uvData, GL_STATIC_DRAW);
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glEnableVertexAttribArray(webXRTextureCoordsAttributeLocation);
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glVertexAttribPointer(webXRTextureCoordsAttributeLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
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UnityXRRenderTextureDesc uDesc;
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m_Ctx.display->QueryTextureDesc(m_Handle, m_UnityTextures[0], &uDesc);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, uDesc.color.referenceTextureId);
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glUniform1i(webXRTextureAttributeLocation, 0);
202-
203-
glDrawArrays(GL_TRIANGLES, 0, 6);*/
204-
205111
return kUnitySubsystemErrorCodeSuccess;
206112
}
207113

@@ -361,12 +267,6 @@ UnitySubsystemErrorCode WebXRDisplayProvider::GfxThread_FinalBlitToGameViewBackB
361267

362268
void WebXRDisplayProvider::Stop()
363269
{
364-
/*WebXRDestructDisplayRender(webXRFrameBuffer);
365-
glDeleteProgram(webXRDisplayProgram);
366-
glDeleteShader(webxrVertexShader);
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glDeleteShader(webxrFragmentShader);
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glDeleteBuffers(1, &webXRPositionBuffer);
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glDeleteBuffers(1, &webXRUVBuffer);*/
370270
}
371271

372272
void WebXRDisplayProvider::Shutdown()

Packages/webxr/Runtime/Plugins/WebGL/WebXRProviderContext.h

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -8,8 +8,6 @@
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extern "C"
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{
1010
extern float *WebXRGetViewsDataArray();
11-
extern int WebXRInitDisplayRender();
12-
extern void WebXRDestructDisplayRender(int frameBuffer);
1311
}
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struct IUnityXRTrace;

Packages/webxr/Runtime/Plugins/WebGL/webxr.jslib

Lines changed: 0 additions & 16 deletions
Original file line numberDiff line numberDiff line change
@@ -56,22 +56,6 @@ var LibraryWebXR = {
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PreRenderSpectatorCamera: function() {
5757
Module.WebXR.startRenderSpectatorCamera();
5858
},
59-
60-
WebXRInitDisplayRender: function() {
61-
console.log("WebXRInitDisplayRender");
62-
var xrFramebuffer = Module.WebXR.xrSession.renderState.baseLayer.framebuffer;
63-
var bufferId = GL.getNewId(GL.framebuffers);
64-
if (xrFramebuffer != null) {
65-
xrFramebuffer["name"] = bufferId;
66-
GL.framebuffers[bufferId] = xrFramebuffer;
67-
}
68-
return bufferId;
69-
},
70-
71-
WebXRDestructDisplayRender: function(bufferId) {
72-
console.log("WebXRDestructDisplayRender");
73-
GL.framebuffers[bufferId] = null;
74-
},
7559
}
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7761
mergeInto(LibraryManager.library, LibraryWebXR);

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