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Added Unity counterparts details to README
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README.md

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@@ -89,17 +89,17 @@ Version 0.20.0 also dropped the support for Built-in Render Pipeline, which need
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### ⚙️ WebXR APIs support
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[WebXR Device API](https://immersive-web.github.io/webxr/)
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[WebXR Device API](https://immersive-web.github.io/webxr/) - Supports Unity Display and Input XR Subsystems
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[WebXR Gamepads Module](https://immersive-web.github.io/webxr-gamepads-module/) (Including [hapticActuators](https://w3c.github.io/gamepad/extensions.html) on supported devices)
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[WebXR Gamepads Module](https://immersive-web.github.io/webxr-gamepads-module/) (Including [hapticActuators](https://w3c.github.io/gamepad/extensions.html) on supported devices) - Supports Unity New Input System
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[WebXR Augmented Reality Module](https://immersive-web.github.io/webxr-ar-module/)
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[WebXR Hit Test Module](https://immersive-web.github.io/hit-test/) (Currently limited to viewer space Hit Test source)
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[WebXR Hit Test Module](https://immersive-web.github.io/hit-test/) (Currently limited to viewer space Hit Test source) - Not using AR Foundation hit test
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[WebXR Hand Input](https://github.com/immersive-web/webxr-hand-input)
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[WebXR Hand Input](https://github.com/immersive-web/webxr-hand-input) - Supports Unity XR Hands package
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[WebXR Input Profiles](https://github.com/immersive-web/webxr-input-profiles) using [WebXR Input Profiles Loader](https://github.com/De-Panther/webxr-input-profiles-loader)
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[WebXR Input Profiles](https://github.com/immersive-web/webxr-input-profiles) using [WebXR Input Profiles Loader](https://github.com/De-Panther/webxr-input-profiles-loader) - Support XR Interaction Toolkit
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![Hands](/Documentation/webxr-hands-api.gif)
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