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Clean unused code in WebXRDisplayProvider
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Packages/webxr/Runtime/Plugins/WebGL/WebXRDisplayProvider.cpp

Lines changed: 2 additions & 67 deletions
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,6 @@
44
#include "WebXRProviderContext.h"
55
#include <cmath>
66
#include <vector>
7-
#include <stdio.h>
87

98
#define SIDE_BY_SIDE 1
109
#define NUM_RENDER_PASSES 2
@@ -40,7 +39,6 @@ class WebXRDisplayProvider : ProviderImpl
4039
UnitySubsystemErrorCode GfxThread_Stop();
4140
UnitySubsystemErrorCode GfxThread_FinalBlitToGameViewBackBuffer(const UnityXRMirrorViewBlitInfo* mirrorBlitInfo, WebXRProviderContext& ctx);
4241

43-
UnitySubsystemErrorCode QueryMirrorViewBlitDesc(const UnityXRMirrorViewBlitInfo* mirrorRtDesc, UnityXRMirrorViewBlitDesc* blitDescriptor, WebXRProviderContext& ctx);
4442
UnitySubsystemErrorCode UpdateDisplayState(UnityXRDisplayState* state);
4543

4644
void Stop() override;
@@ -54,9 +52,7 @@ class WebXRDisplayProvider : ProviderImpl
5452
UnityXRProjection GetProjection(int pass);
5553

5654
private:
57-
//std::vector<void*> m_NativeTextures;
5855
std::vector<UnityXRRenderTextureId> m_UnityTextures;
59-
std::vector<UnityXRVector2> m_UnityTexturesSizes;
6056
float *m_ViewsDataArray;
6157
float viewWidth;
6258
float viewHeight;
@@ -78,7 +74,6 @@ UnitySubsystemErrorCode WebXRDisplayProvider::Start()
7874
viewHeight = *(m_ViewsDataArray + 47);
7975
frameBufferWidth = *(m_ViewsDataArray + 56);
8076
frameBufferHeight = *(m_ViewsDataArray + 57);
81-
printf("Start %f, %f\n", frameBufferWidth, frameBufferHeight);
8277
hasMultipleViews = *(m_ViewsDataArray + 54) > 1;
8378
if (hasMultipleViews)
8479
{
@@ -278,9 +273,7 @@ void WebXRDisplayProvider::CreateTextures(int numTextures, int textureArrayLengt
278273
const int texWidth = (int)(SIDE_BY_SIDE ? frameBufferWidth : viewWidth);
279274
const int texHeight = (int)(SIDE_BY_SIDE ? frameBufferHeight : viewHeight);
280275

281-
//m_NativeTextures.resize(numTextures);
282276
m_UnityTextures.resize(numTextures);
283-
m_UnityTexturesSizes.resize(numTextures);
284277

285278
// Tell unity about the native textures, getting back UnityXRRenderTextureIds.
286279
for (int i = 0; i < numTextures; ++i)
@@ -295,14 +288,11 @@ void WebXRDisplayProvider::CreateTextures(int numTextures, int textureArrayLengt
295288

296289
// Create an UnityXRRenderTextureId for the native texture so we can tell unity to render to it later.
297290
UnityXRRenderTextureId uTexId;
298-
printf("CreateTexture\n");
299291
m_Ctx.display->CreateTexture(m_Handle, &uDesc, &uTexId);
300292
UnityXRVector2 size;
301293
size.x = texWidth;
302294
size.x = texHeight;
303295
m_UnityTextures[i] = uTexId;
304-
m_UnityTexturesSizes[i] = size;
305-
printf("uTexId %d\n", uTexId);
306296
}
307297
}
308298

@@ -317,8 +307,6 @@ void WebXRDisplayProvider::DestroyTextures()
317307
}
318308

319309
m_UnityTextures.clear();
320-
m_UnityTexturesSizes.clear();
321-
//m_NativeTextures.clear();
322310
}
323311

324312
UnityXRPose WebXRDisplayProvider::GetPose(int pass)
@@ -351,63 +339,14 @@ UnityXRProjection WebXRDisplayProvider::GetProjection(int pass)
351339
ret.data.matrix.columns[2].x = *(m_ViewsDataArray + start + 8);
352340
ret.data.matrix.columns[2].y = *(m_ViewsDataArray + start + 9);
353341
ret.data.matrix.columns[2].z = *(m_ViewsDataArray + start + 10);
354-
ret.data.matrix.columns[2].w = *(m_ViewsDataArray + start + 11); // should replace with 14?
342+
ret.data.matrix.columns[2].w = *(m_ViewsDataArray + start + 11);
355343
ret.data.matrix.columns[3].x = *(m_ViewsDataArray + start + 12);
356344
ret.data.matrix.columns[3].y = *(m_ViewsDataArray + start + 13);
357-
ret.data.matrix.columns[3].z = *(m_ViewsDataArray + start + 14); // should replace with 11?
345+
ret.data.matrix.columns[3].z = *(m_ViewsDataArray + start + 14);
358346
ret.data.matrix.columns[3].w = *(m_ViewsDataArray + start + 15);
359347
return ret;
360348
}
361349

362-
UnitySubsystemErrorCode WebXRDisplayProvider::QueryMirrorViewBlitDesc(const UnityXRMirrorViewBlitInfo* mirrorBlitInfo, UnityXRMirrorViewBlitDesc* blitDescriptor, WebXRProviderContext& ctx)
363-
{
364-
if (ctx.displayProvider->m_UnityTextures.size() == 0)
365-
{
366-
// Eye texture is not available yet, return failure
367-
return UnitySubsystemErrorCode::kUnitySubsystemErrorCodeFailure;
368-
}
369-
int srcTexId = ctx.displayProvider->m_UnityTextures[0];
370-
const UnityXRVector2 sourceTextureSize = {static_cast<float>(m_UnityTexturesSizes[0].x), static_cast<float>(m_UnityTexturesSizes[0].y)};
371-
const UnityXRRectf sourceUVRect = {0.0f, 0.0f, 1.0f, 1.0f};
372-
const UnityXRVector2 destTextureSize = {static_cast<float>(mirrorBlitInfo->mirrorRtDesc->rtScaledWidth), static_cast<float>(mirrorBlitInfo->mirrorRtDesc->rtScaledHeight)};
373-
const UnityXRRectf destUVRect = {0.0f, 0.0f, 1.0f, 1.0f};
374-
375-
// By default, The source rect will be adjust so that it matches the dest rect aspect ratio.
376-
// This has the visual effect of expanding the source image, resulting in cropping
377-
// along the non-fitting axis. In this mode, the destination rect will be completely
378-
// filled, but not all the source image may be visible.
379-
UnityXRVector2 sourceUV0, sourceUV1, destUV0, destUV1;
380-
381-
float sourceAspect = (sourceTextureSize.x * sourceUVRect.width) / (sourceTextureSize.y * sourceUVRect.height);
382-
float destAspect = (destTextureSize.x * destUVRect.width) / (destTextureSize.y * destUVRect.height);
383-
float ratio = sourceAspect / destAspect;
384-
UnityXRVector2 sourceUVCenter = {sourceUVRect.x + sourceUVRect.width * 0.5f, sourceUVRect.y + sourceUVRect.height * 0.5f};
385-
UnityXRVector2 sourceUVSize = {sourceUVRect.width, sourceUVRect.height};
386-
UnityXRVector2 destUVCenter = {destUVRect.x + destUVRect.width * 0.5f, destUVRect.y + destUVRect.height * 0.5f};
387-
UnityXRVector2 destUVSize = {destUVRect.width, destUVRect.height};
388-
389-
if (ratio > 1.0f)
390-
{
391-
sourceUVSize.x /= ratio;
392-
}
393-
else
394-
{
395-
sourceUVSize.y *= ratio;
396-
}
397-
398-
sourceUV0 = {sourceUVCenter.x - (sourceUVSize.x * 0.5f), sourceUVCenter.y - (sourceUVSize.y * 0.5f)};
399-
sourceUV1 = {sourceUV0.x + sourceUVSize.x, sourceUV0.y + sourceUVSize.y};
400-
destUV0 = {destUVCenter.x - destUVSize.x * 0.5f, destUVCenter.y - destUVSize.y * 0.5f};
401-
destUV1 = {destUV0.x + destUVSize.x, destUV0.y + destUVSize.y};
402-
403-
(*blitDescriptor).blitParamsCount = 1;
404-
(*blitDescriptor).blitParams[0].srcTexId = srcTexId;
405-
(*blitDescriptor).blitParams[0].srcTexArraySlice = 0;
406-
(*blitDescriptor).blitParams[0].srcRect = {sourceUV0.x, sourceUV0.y, sourceUV1.x - sourceUV0.x, sourceUV1.y - sourceUV0.y};
407-
(*blitDescriptor).blitParams[0].destRect = {destUV0.x, destUV0.y, destUV1.x - destUV0.x, destUV1.y - destUV0.y};
408-
return kUnitySubsystemErrorCodeSuccess;
409-
}
410-
411350
UnitySubsystemErrorCode WebXRDisplayProvider::UpdateDisplayState(UnityXRDisplayState * state)
412351
{
413352
state->displayIsTransparent = transparentBackground;
@@ -454,10 +393,6 @@ static UnitySubsystemErrorCode UNITY_INTERFACE_API Display_Initialize(UnitySubsy
454393
ctx.display->RegisterProviderForGraphicsThread(handle, &gfxThreadProvider);
455394

456395
UnityXRDisplayProvider provider{&ctx, NULL, NULL};
457-
//provider.QueryMirrorViewBlitDesc = [](UnitySubsystemHandle handle, void* userData, const UnityXRMirrorViewBlitInfo mirrorBlitInfo, UnityXRMirrorViewBlitDesc* blitDescriptor) -> UnitySubsystemErrorCode {
458-
// auto& ctx = GetWebXRProviderContext(userData);
459-
// return ctx.displayProvider->QueryMirrorViewBlitDesc(&mirrorBlitInfo, blitDescriptor, ctx);
460-
//};
461396

462397
provider.UpdateDisplayState = [](UnitySubsystemHandle handle, void* userData, UnityXRDisplayState* state) -> UnitySubsystemErrorCode {
463398
auto& ctx = GetWebXRProviderContext(userData);

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