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README.md

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You can [check the live demo here](https://de-panther.github.io/unity-webxr-export)
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This is a project based on Mozilla's [Unity WebXR Export](https://github.com/MozillaReality/unity-webxr-export) (from when it was WebVR export).
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This is a project based on Mozilla's [Unity WebXR Exporter](https://github.com/MozillaReality/unity-webxr-export) (from when it was WebVR exporter).
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WebVR and WebXR, while having lots in common, are different in the way they calling a frame, using controllers, and the fact the WebXR have the ground for support AR and not just VR.
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That, and the fact that I want to use more updated version of Unity Editor and tools/practices, made me to create this fork.
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I'm continuing to update this fork as an experimental project, Mozilla's repository is more stable, and I'll merge there features that I tested here.
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I'm continuing to update this fork, fix bugs and add features.
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I deleted all the docs, as they are no longer relevant.
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<hr>
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## Compatibility
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Important notice regarding this Git repository - This repository use Symlinks. make sure that Symlinks are enabled when you clone.
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**Important notice** regarding this Git repository - This repository use Symlinks. make sure that Symlinks are enabled when you clone.
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`git config core.symlinks true`
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Or just use this as a Unity Package (UPM), more info [here](webxr/README.md)
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### Unity editor version
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* `2019.3` and above.
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[The Immersive Web Working Group/Community Group](https://immersive-web.github.io/)
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[SimpleWebXR by Rufus31415](https://github.com/Rufus31415/Simple-WebXR-Unity)
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## Credits
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Special thanks to [needle.tools](https://needle.tools/) for the help in making this a proper package.

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