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lines changed Original file line number Diff line number Diff line change 374
374
for ( var j = 0 ; j < inputSource . gamepad . axes . length ; j ++ ) {
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switch ( j ) {
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case 0 :
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- controller . touchpadX = inputSource . gamepad . axes [ j ] . value ;
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+ controller . touchpadX = inputSource . gamepad . axes [ j ] ;
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break ;
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case 1 :
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- controller . touchpadY = inputSource . gamepad . axes [ j ] . value ;
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+ controller . touchpadY = inputSource . gamepad . axes [ j ] ;
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break ;
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case 2 :
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- controller . thumbstickX = inputSource . gamepad . axes [ j ] . value ;
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+ controller . thumbstickX = inputSource . gamepad . axes [ j ] ;
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break ;
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case 3 :
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- controller . thumbstickY = inputSource . gamepad . axes [ j ] . value ;
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+ controller . thumbstickY = inputSource . gamepad . axes [ j ] ;
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break ;
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}
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}
Original file line number Diff line number Diff line change 374
374
for ( var j = 0 ; j < inputSource . gamepad . axes . length ; j ++ ) {
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switch ( j ) {
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case 0 :
377
- controller . touchpadX = inputSource . gamepad . axes [ j ] . value ;
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+ controller . touchpadX = inputSource . gamepad . axes [ j ] ;
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break ;
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case 1 :
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- controller . touchpadY = inputSource . gamepad . axes [ j ] . value ;
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+ controller . touchpadY = inputSource . gamepad . axes [ j ] ;
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break ;
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case 2 :
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- controller . thumbstickX = inputSource . gamepad . axes [ j ] . value ;
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+ controller . thumbstickX = inputSource . gamepad . axes [ j ] ;
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break ;
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case 3 :
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- controller . thumbstickY = inputSource . gamepad . axes [ j ] . value ;
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+ controller . thumbstickY = inputSource . gamepad . axes [ j ] ;
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break ;
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}
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}
Original file line number Diff line number Diff line change 374
374
for ( var j = 0 ; j < inputSource . gamepad . axes . length ; j ++ ) {
375
375
switch ( j ) {
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case 0 :
377
- controller . touchpadX = inputSource . gamepad . axes [ j ] . value ;
377
+ controller . touchpadX = inputSource . gamepad . axes [ j ] ;
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break ;
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case 1 :
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- controller . touchpadY = inputSource . gamepad . axes [ j ] . value ;
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+ controller . touchpadY = inputSource . gamepad . axes [ j ] ;
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break ;
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case 2 :
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- controller . thumbstickX = inputSource . gamepad . axes [ j ] . value ;
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+ controller . thumbstickX = inputSource . gamepad . axes [ j ] ;
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break ;
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case 3 :
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- controller . thumbstickY = inputSource . gamepad . axes [ j ] . value ;
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+ controller . thumbstickY = inputSource . gamepad . axes [ j ] ;
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break ;
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}
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}
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