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Documentation/Using-XR-Interaction-Toolkit.md

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A quick guide on using XR Interaction Toolkit with WebXR Export.
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> [!IMPORTANT]
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> Since version 0.20.0 of WebXR Export, there's no support for Built-in Render Pipeline, use URP.
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## Sample Scene
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As part of the WebXR Interactions package, there's the "XR Interaction Toolkit Sample", import it using the Package Manager window.
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In `Project Settings > Player > Resolution and Presentation`, select `WebXR2020` or `WebXRFullView2020` as the `WebGL Template`. (The WebXR templates with no year number are for older versions)
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> [!NOTE]
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> In WebXR Export version 0.20.0 old templates removed, now there are only 2020 templates.
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![Resolution and Presentation](unity-webxr-export-resolution-and-presentation.png)
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Now you can build the project.
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WebXR requires a secure context (HTTPS server or localhost URL). Make sure to build the project from `Build Settings > Build`. Unity's `Build And Run` server uses HTTP. Run the build on your own HTTPS server.
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> [!NOTE]
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> Use HTTPS server.
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![Result](unity-webxr-export-xri-result.png)
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That's it.

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