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PR fix - more indentations
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2 files changed

+2
-2
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2 files changed

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-2
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Packages/webxr-interactions/Runtime/Scripts/ControllerInteraction.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -193,7 +193,7 @@ public void SetUseCollidersForHandJoints(bool value)
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{
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if (handModelJoints[i].TryGetComponent<Collider>(out var collider))
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{
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collider.enabled = useCollidersForHandJoints;
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collider.enabled = useCollidersForHandJoints;
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}
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}
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#endif

Packages/webxr/Runtime/Scripts/WebXRController.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -386,7 +386,7 @@ private void OnControllerUpdate(WebXRControllerData controllerData)
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controllerData.rotation);
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#else
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transform.localRotation = controllerData.rotation;
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transform.localPosition = controllerData.position;
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transform.localPosition = controllerData.position;
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#endif
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}
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// Oculus on desktop returns wrong rotation for targetRaySpace, this is an ugly hack to fix it

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