Skip to content

Commit cc769cc

Browse files
authored
Update README.md
1 parent adf7bc0 commit cc769cc

File tree

1 file changed

+14
-12
lines changed

1 file changed

+14
-12
lines changed

README.md

Lines changed: 14 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -1,16 +1,12 @@
11
# WebXR Export
22

3-
You can [check the live demo here](https://de-panther.github.io/unity-webxr-export)
3+
You can [check the live demo here](https://de-panther.github.io/unity-webxr-export).
44

5-
This is a project based on Mozilla's [Unity WebXR Exporter](https://github.com/MozillaReality/unity-webxr-export) (from when it was WebVR exporter).
6-
7-
WebVR and WebXR, while having lots in common, are different in the way they calling a frame, using controllers, and the fact the WebXR have the ground for support AR and not just VR.
5+
Develop and export WebXR experiences using the [Unity Engine](https://unity.com/).
86

9-
That, and the fact that I want to use more updated version of Unity Editor and tools/practices, made me to create this fork.
7+
WebXR Export supports both Augmented Reality and Virtual Reality [WebXR API](https://www.w3.org/TR/webxr/) immersive sessions.
108

11-
I'm continuing to update this fork, fix bugs and add features.
12-
13-
I deleted all the docs, as they are no longer relevant.
9+
It integrates the WebXR JavaScript API to [Unity WebGL](https://docs.unity3d.com/Manual/webgl.html) and lets you develop experiences in the familiar editor using C#.
1410

1511
<hr>
1612

@@ -30,14 +26,14 @@ Or import the packages from git, more info at [WebXR Export](Packages/webxr/READ
3026

3127
Or just use this as a Unity Package (UPM), more info [here](Packages/webxr/README.md)
3228

33-
### Unity editor version
29+
### Unity Editor version
3430

3531
* `2019.4.7` and up.
3632
* `2020.1` and up.
3733

3834
### Browser Compatibility
3935

40-
This is a list of browsers and platforms that the export demo was tested on.
36+
This is a list of browsers and platforms that the WebXR Export demo was tested on.
4137

4238
Google Chrome on Widnwos.
4339

@@ -73,7 +69,7 @@ Helio on Magic Leap One (Has a bug related to eye views).
7369

7470
[WebXR Hand Input](https://github.com/immersive-web/webxr-hand-input)
7571

76-
### Polyfilled WebXR
72+
### Polyfilled WebXR / WebVR
7773

7874
If the user does not have supported headset, browser or device, the content will still work through the use of the [WebXR Polyfill](https://github.com/immersive-web/webxr-polyfill).
7975

@@ -83,6 +79,8 @@ This asset works by utilizing Unity's WebGL platform support and therefore share
8379

8480
### Version History and Notes
8581

82+
You can check the changelogs of [WebXR Export](Packages/webxr/CHANGELOG.md) and [WebXR Interactions](Packages/webxr-interactions/CHANGELOG.md) for version history.
83+
8684
## Contributing
8785

8886
You're encouraged to [open an issue](https://github.com/De-Panther/unity-webxr-export/issues/new), report a problem, contribute with code, open a feature request, share your work or ask a question. But remember that it's an experimental project.
@@ -139,7 +137,11 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
139137
See the License for the specific language governing permissions and
140138
limitations under the License.
141139

142-
Unity WebVR Export License:
140+
<hr>
141+
142+
This is a project based on Mozilla's [Unity WebXR Exporter](https://github.com/MozillaReality/unity-webxr-export) (from when it was WebVR exporter).
143+
144+
Unity WebVR Exporter License:
143145

144146
Copyright 2017 - 2018 Mozilla Corporation
145147

0 commit comments

Comments
 (0)