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# WebXR Export
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You can [check the live demo here](https://de-panther.github.io/unity-webxr-export)
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You can [check the live demo here](https://de-panther.github.io/unity-webxr-export).
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This is a project based on Mozilla's [Unity WebXR Exporter](https://github.com/MozillaReality/unity-webxr-export) (from when it was WebVR exporter).
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WebVR and WebXR, while having lots in common, are different in the way they calling a frame, using controllers, and the fact the WebXR have the ground for support AR and not just VR.
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Develop and export WebXR experiences using the [Unity Engine](https://unity.com/).
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That, and the fact that I want to use more updated version of Unity Editor and tools/practices, made me to create this fork.
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WebXR Export supports both Augmented Reality and Virtual Reality [WebXR API](https://www.w3.org/TR/webxr/) immersive sessions.
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I'm continuing to update this fork, fix bugs and add features.
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I deleted all the docs, as they are no longer relevant.
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It integrates the WebXR JavaScript API to [Unity WebGL](https://docs.unity3d.com/Manual/webgl.html) and lets you develop experiences in the familiar editor using C#.
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<hr>
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Or just use this as a Unity Package (UPM), more info [here](Packages/webxr/README.md)
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### Unity editor version
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### Unity Editor version
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*`2019.4.7` and up.
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*`2020.1` and up.
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### Browser Compatibility
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This is a list of browsers and platforms that the export demo was tested on.
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This is a list of browsers and platforms that the WebXR Export demo was tested on.
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Google Chrome on Widnwos.
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[WebXR Hand Input](https://github.com/immersive-web/webxr-hand-input)
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### Polyfilled WebXR
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### Polyfilled WebXR / WebVR
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If the user does not have supported headset, browser or device, the content will still work through the use of the [WebXR Polyfill](https://github.com/immersive-web/webxr-polyfill).
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### Version History and Notes
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You can check the changelogs of [WebXR Export](Packages/webxr/CHANGELOG.md) and [WebXR Interactions](Packages/webxr-interactions/CHANGELOG.md) for version history.
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## Contributing
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You're encouraged to [open an issue](https://github.com/De-Panther/unity-webxr-export/issues/new), report a problem, contribute with code, open a feature request, share your work or ask a question. But remember that it's an experimental project.
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See the License for the specific language governing permissions and
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limitations under the License.
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Unity WebVR Export License:
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<hr>
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This is a project based on Mozilla's [Unity WebXR Exporter](https://github.com/MozillaReality/unity-webxr-export) (from when it was WebVR exporter).
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