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[WebXR Hit Test Module](https://immersive-web.github.io/hit-test/) (Currently limited to viewer space Hit Test source)
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[WebXR Hand Input](https://github.com/immersive-web/webxr-hand-input)
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### Polyfilled WebXR
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If the user does not have supported headset, browser or device, the content will still work through the use of the [WebXR Polyfill](https://github.com/immersive-web/webxr-polyfill).
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### Mobile support
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This asset works by utilizing Unity's WebGL platform support and therefore shares the same limitations. Because of this, mobile support is limited and may not work. See [Unity's WebGL browser compatibility](https://docs.unity3d.com/2019.3/Documentation/Manual/webgl-browsercompatibility.html).
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This asset works by utilizing Unity's WebGL platform support and therefore shares the same limitations. Because of this, mobile support is limited and may not work. We did made sure to make it light, so mobile devices would be able to handle it, and it is able to run on high end mobile devices with some optimizations. See [Unity's WebGL browser compatibility](https://docs.unity3d.com/2019.3/Documentation/Manual/webgl-browsercompatibility.html).
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