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Move Turret Response to the correct location
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docs/New-or-Enhanced-Logics.md

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@@ -2060,6 +2060,17 @@ JumpjetTilt.SidewaysRotationFactor=1.0 ; floating point value
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JumpjetTilt.SidewaysSpeedFactor=1.0 ; floating point value
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```
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### Turret Response
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- When the vehicle loses its target, you can customize whether to align the turret direction with the vehicle body.
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- When `Speed=0` or TechnoTypes cells cannot move due to `MovementRestrictedTo`, the default value is no; in other cases, it is yes.
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In `rulesmd.ini`:
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```ini
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[SOMEVEHICLE] ; VehicleType
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TurretResponse= ; boolean
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```
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### Turretless Shape Vehicle FireUp
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![image](_static/images/vehiclefireup.gif)
@@ -2075,17 +2086,6 @@ FireUp= ; integer
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FireUp.ResetInRetarget=true ; boolean
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```
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### Turret Response
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- When the vehicle loses its target, you can customize whether to align the turret direction with the vehicle body.
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- When `Speed=0` or TechnoTypes cells cannot move due to `MovementRestrictedTo`, the default value is no; in other cases, it is yes.
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In `rulesmd.ini`:
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```ini
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[SOMEVEHICLE] ; VehicleType
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TurretResponse= ; boolean
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```
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## Warheads
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```{hint}

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