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docs/Whats-New.md

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@@ -430,7 +430,7 @@ New:
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- [Auto deploy for GI-like infantry](Fixed-or-Improved-Logics.md#auto-deploy-for-gi-like-infantry) (by TaranDahl)
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- [Vehicles that have lost their target can customize the turret direction to align with the vehicle body](New-or-Enhanced-Logics.md#turret-response) (by FlyStar)
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- [Reverse engineer warhead](New-or-Enhanced-Logics.md#reverse-engineer-warhead) (by CrimRecya)
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- AI base construction modification (by CrimRecya)
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- [AI base construction modification](Fixed-or-Improved-Logics.md#ai-base-construction-modification) (by CrimRecya)
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- Jumpjet Climbing Logic Enhancement (by CrimRecya)
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- Restore turret recoil effect (by CrimRecya)
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@@ -772,7 +772,7 @@ Vanilla fixes:
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- Fixed the bug that Locomotor warhead won't stop working when firer (except for vehicle) stop firing (by NetsuNegi)
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- Fixed the bug that hover vehicle will sink if destroyed on bridge (by NetsuNegi)
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- Fixed the fact that when the selected unit is in a rearmed state, it can unconditionally use attack mouse on the target (by FlyStar)
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- Fixed pathfinding crashes (EIP 0x42A525, 0x42C507, 0x42C554) that happened on bigger maps due to too small pathfinding node buffer (by CrimRecya)
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- Fixed pathfinding crashes (EIP 0x42A525, 0x42C507, 0x42C554) that happened on bigger maps due to too small pathfinding node buffer (by CrimRecya)
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Phobos fixes:
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- Fixed a few errors of calling for superweapon launch by `LaunchSW` or building infiltration (by Trsdy)

docs/locale/zh_CN/LC_MESSAGES/CREDITS.po

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#: ../../../CREDITS.md:537
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msgid "AI base construction modification"
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msgstr ""
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msgstr "AI 基地建设机制更改"
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#: ../../../CREDITS.md:538
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msgid "Restore turret recoil effect"

docs/locale/zh_CN/LC_MESSAGES/Fixed-or-Improved-Logics.po

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#: ../../Fixed-or-Improved-Logics.md:708
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msgid "AI base construction modification"
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msgstr ""
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msgstr "AI 基地建设机制更改"
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#: ../../Fixed-or-Improved-Logics.md:710
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msgid "AI can now have some new behaviors."
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msgstr ""
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msgstr "现在 AI 可以执行一些新的行为。"
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#: ../../Fixed-or-Improved-Logics.md:711
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msgid ""
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"`AIAutoDeployMCV` controls whether AI will still automatically deploy the"
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" mcv after owning a construction yard."
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msgstr ""
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"`AIAutoDeployMCV` 控制 AI 在拥有建造厂后是否仍然会自动部署 MCV。"
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#: ../../Fixed-or-Improved-Logics.md:712
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msgid ""
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"`AISetBaseCenter` controls whether AI will still set the newly deployed "
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"construction yard as the base center after owning a construction yard."
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msgstr ""
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"`AISetBaseCenter` 控制 AI 在拥有建造厂后是否仍会将新部署的建造厂设为基地中心。"
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#: ../../Fixed-or-Improved-Logics.md:713
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msgid ""
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"`AIBiasSpawnCell` controls whether AI will preferentially select the "
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"construction yard close to the birth point as the base center (useless in"
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" campaign)."
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msgstr ""
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"`AIBiasSpawnCell` 控制 AI 是否优先选择靠近出生点的建造厂作为基地中心(战役模式无效)。"
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#: ../../Fixed-or-Improved-Logics.md:714
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msgid ""
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"to build other buildings. Building a construction yard will still take "
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"some time. You can try to reduce the build time of it."
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msgstr ""
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"`AIForbidConYard` 控制 AI 是否禁止摆放拥有 `ConstructionYard=true` 的建筑。"
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"当建造厂被摧毁后 AI 会尝试重建但不会实际摆放。随后它会继续建造其他建筑。"
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"建造厂的建造仍会占用时间。你可以尝试缩短它的建造所需时长。"
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#: ../../Fixed-or-Improved-Logics.md:715
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msgid ""
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"`AINodeWallsOnly` controls whether AI can only automatically connect "
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"adjacent walls when there are wall base nodes around."
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msgstr ""
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"`AINodeWallsOnly` 控制 AI 是否仅在周围存在围墙节点时才自动连接相邻围墙。"
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#: ../../Fixed-or-Improved-Logics.md:716
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msgid ""
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"`AICleanWallNode` controls whether AI cannot place walls when there are "
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"no `ProtectWithWall` buildings around. If it cannot be placed, this base "
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"node will also be removed."
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msgstr ""
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"`AICleanWallNode` 控制 AI 是否在周边都是无 `ProtectWithWall` 的建筑时禁止摆放围墙。"
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"若无法摆放,该基地节点将被一同移除。"
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#: ../../Fixed-or-Improved-Logics.md:719
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msgid ""

docs/locale/zh_CN/LC_MESSAGES/Whats-New.po

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msgstr "[逆向工程弹头](New-or-Enhanced-Logics.md#reverse-engineer-warhead)(by CrimRecya)"
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#: ../../Whats-New.md:433
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msgid "AI base construction modification (by CrimRecya)"
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msgstr ""
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msgid "[AI base construction modification](Fixed-or-Improved-Logics.md#ai-base-construction-modification) (by CrimRecya)"
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msgstr "[AI 基地建设机制更改](Fixed-or-Improved-Logics.md#ai-base-construction-modification)(by CrimRecya)"
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#: ../../Whats-New.md:434
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msgid "Jumpjet Climbing Logic Enhancement (by CrimRecya)"

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