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docs/locale/zh_CN/LC_MESSAGES/AI-Scripting-and-Mapping.po

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1659,16 +1659,16 @@ msgid "`500` Save Game"
16591659
msgstr "`500` 单人任务存档"
16601660

16611661
#: ../../AI-Scripting-and-Mapping.md:501
1662-
#, fuzzy
16631662
msgid "Save the current game immediately."
1664-
msgstr "立即保存当前游戏(仅限单人游戏)。"
1663+
msgstr "立即保存当前游戏。"
16651664

16661665
#: ../../AI-Scripting-and-Mapping.md:504
16671666
msgid ""
16681667
"For this action to work in multiplayer - you need to use a version of "
16691668
"[YRpp spawner](https://github.com/CnCNet/yrpp-spawner) with multiplayer "
16701669
"saves support."
16711670
msgstr ""
1671+
"要让此结果用于多人游戏,你必须使用支持多人存档后的 [YRpp spawner](https://github.com/CnCNet/yrpp-spawner) 版本。"
16721672

16731673
#: ../../AI-Scripting-and-Mapping.md:507
16741674
msgid ""

docs/locale/zh_CN/LC_MESSAGES/CREDITS.po

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -203,11 +203,11 @@ msgstr "目标血量作为弹头生效条件"
203203

204204
#: ../../../CREDITS.md:53
205205
msgid "MP saves support for quicksave command and savegame trigger action"
206-
msgstr ""
206+
msgstr "快速存档命令和触发结果的多人游戏支持"
207207

208208
#: ../../../CREDITS.md:54
209209
msgid "Ported XNA CnCNet Client MP save handling"
210-
msgstr ""
210+
msgstr "移植了 XNA CNCNet Client 的多人游戏存档处理"
211211

212212
#: ../../../CREDITS.md:55
213213
msgid "**Uranusian (Thrifinesma)**:"

docs/locale/zh_CN/LC_MESSAGES/Fixed-or-Improved-Logics.po

Lines changed: 11 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1684,31 +1684,39 @@ msgid ""
16841684
"occasional overwriting of the save file when using Phobos with XNA CnCNet"
16851685
" Client and saving too frequently."
16861686
msgstr ""
1687+
"游戏现在在保存时会自动将存档文件名从 `SAVEGAME.NET` 改为 `SVGM_XXX.NET`(此处 `XXX` 为数字)"
1688+
"以防止在 Phobos 与 XNA CNCNet Client 共用切保存过于频繁时偶尔覆盖存档文件。"
16871689

16881690
#: ../../Fixed-or-Improved-Logics.md:279
16891691
msgid ""
16901692
"1000 save files are supported, from `SVGM_000.NET` to `SVGM_999.NET`. "
16911693
"When the limit is reached, the game will overwrite the latest save file."
16921694
msgstr ""
1695+
"支持从 `SVGM_000.NET` 到 `SVGM_999.NET` 的 1000 个文件。"
1696+
"当达到上线后游戏将会覆盖此前最新的存档文件。"
16931697

16941698
#: ../../Fixed-or-Improved-Logics.md:280
16951699
msgid ""
16961700
"The previous `SVGM_XXX.NET` files are cleaned up before first copy if "
16971701
"it's a new game, otherwise the highest numbered `SVGM_XXX.NET` file is "
16981702
"found and the index is incremented, if possible."
16991703
msgstr ""
1704+
"如果是新游戏,在首次保存前会清理先前存在的 `SVGM_XXX.NET` 文件,"
1705+
"否则游戏会查找编号最大的 `SVGM_XXX.NET` 文件并在可行的情况下递增编号。"
17001706

17011707
#: ../../Fixed-or-Improved-Logics.md:281
17021708
msgid ""
17031709
"The game also automatically copies `spawn.ini` to the save folder as "
17041710
"`spawnSG.ini` when saving a game."
17051711
msgstr ""
1712+
"游戏还会在保存时自动将 `spawn.ini` 复制到存档文件夹中的 `spawnSG.ini`。"
17061713

17071714
#: ../../Fixed-or-Improved-Logics.md:285
17081715
msgid ""
17091716
"The described behavior is a replica of and is compliant with XNA CnCNet "
17101717
"Client's multiplayer save game support."
17111718
msgstr ""
1719+
"上述行为复刻并兼容了 XNA CNCNet Client 的多人游戏存档功能支持。"
17121720

17131721
#: ../../Fixed-or-Improved-Logics.md:289
17141722
msgid ""
@@ -1717,6 +1725,9 @@ msgid ""
17171725
"support (along with [XNA CnCNet Client](https://github.com/CnCNet/xna-"
17181726
"cncnet-client))."
17191727
msgstr ""
1728+
"目前此功能仅在使用支持了多人游戏存档后的 [YRpp "
1729+
"Spawner](https://github.com/CnCNet/yrpp-spawner) 版本(同时配合 [XNA CnCNet Client](https://github.com/CnCNet/xna-"
1730+
"cncnet-client)) 时才有用。"
17201731

17211732
#: ../../Fixed-or-Improved-Logics.md:292
17221733
msgid "Aircraft"

docs/locale/zh_CN/LC_MESSAGES/User-Interface.po

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1434,16 +1434,16 @@ msgid "`[ ]` Quicksave"
14341434
msgstr "`[ ]` 快速保存"
14351435

14361436
#: ../../User-Interface.md:465
1437-
#, fuzzy
14381437
msgid "Saves the current game."
1439-
msgstr "保存当前的单人游戏"
1438+
msgstr "保存当前游戏"
14401439

14411440
#: ../../User-Interface.md:468
14421441
msgid ""
14431442
"For this command to work in multiplayer - you need to use a version of "
14441443
"[YRpp spawner](https://github.com/CnCNet/yrpp-spawner) with multiplayer "
14451444
"saves support."
14461445
msgstr ""
1446+
"要让此命令用于多人游戏,你必须使用支持多人存档后的 [YRpp spawner](https://github.com/CnCNet/yrpp-spawner) 版本。"
14471447

14481448
#: ../../User-Interface.md:471
14491449
msgid ""

docs/locale/zh_CN/LC_MESSAGES/Whats-New.po

Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -4127,13 +4127,15 @@ msgid ""
41274127
"Fixed quicksave command and save game trigger action to work with YRpp "
41284128
"spawner's multiplayer saves (by Kerbiter)"
41294129
msgstr ""
4130+
"修复了快速存档命令和触发结果以使其舰容 YRpp spawner 的多人游戏存档(by Kerbiter)"
41304131

41314132
#: ../../Whats-New.md:844
41324133
msgid ""
41334134
"Ported XNA CnCNet Client multiplayer save handling to get rid of "
41344135
"occasional multiplayer save file overwriting when saving too fast (by "
41354136
"Kerbiter)"
41364137
msgstr ""
4138+
"移植了 XNA CNCNet Client 的多人游戏存档处理以解决保存过快时偶发的多人存档文件覆盖文件(by Kerbiter)"
41374139

41384140
#: ../../Whats-New.md:847
41394141
msgid "0.3.0.1"

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