Current Status of the WeMod Launcher #164
marvin1099
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I just want to clarify something here - my refactor is not just Nix. It's a complete refactor of the code, into Pythonic modules and classes, a more structured approach for GUI and Proton interaction, and comments to explain the structure. I'm also working on creating a Discord server for discussion. |
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Current Status of the WeMod Launcher
Hey everyone,
I wanted to give you all an update on the current state of the WeMod Launcher project.
Functionality & Issues
Code Quality & Refactoring Efforts
The current codebase is in rough shape. A large part of that is my (marvin1099) responsibility—I kept building on top of legacy code rather than doing an early cleanup. At the time, I wanted to respect the existing structure, but with hindsight and experience, it’s clear that a major refactor is needed.
A rework has been started by shymega, focusing on:
shymega's rework is still in early stages and is currently happening in parallel to the main project. He’s balancing many commitments, so contributions to his rework are welcome and appreciated to move it forward.
Binary Releases & Updates
git cloneand run the launcher from source.Wiki & Documentation
Testing & Logging
Final Thoughts
Right now, I (marvin1099) am the only active maintainer for the current launcher, while shymega is focused on the rework. Since this is a passion project for all involved, progress is slow, but steady.
If you'd like to help, whether with development, testing, writing documentation, or just providing feedback, your support would mean a lot.
Thanks,
marvin1099
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