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binary moduleIssues relating to the binary moduleIssues relating to the binary moduleenhancementNew feature or requestNew feature or request
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Eye textures are currently either white or missing textures due to the different shader they use.
Pretty sure eyes are implemented using rendertargets that move an iris around, which obviously isn't applicable to VisTrace's static acceleration structure, so I need a method to generate an applicable texture at build (or cache a copy of the RT if possible).
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binary moduleIssues relating to the binary moduleIssues relating to the binary moduleenhancementNew feature or requestNew feature or request
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Ready for dev