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Add proximity based update manager #10

@DerpyNewbie

Description

@DerpyNewbie
  • An easier way to optimize frequently-updated objects
  • Requires these to work
    • Vector3 Position
    • float Proximity
    • void ProximityEnter()
    • void ProximityExit()
    • void ProximityUpdate()
    • void ProximityLateUpdate()
    • void ProximityFixedUpdate()

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