-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathAssembly-UnityScript-Editor-vs.unityproj
More file actions
263 lines (262 loc) · 24.4 KB
/
Assembly-UnityScript-Editor-vs.unityproj
File metadata and controls
263 lines (262 loc) · 24.4 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{2874A6FF-1C7D-7E23-425D-8ACF34FDDD3C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-UnityScript-Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_1_1;UNITY_5_1;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_LICENSE;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_EDITOR_METRICS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files/Unity/Editor 5.1.1f1/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files/Unity/Editor 5.1.1f1/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Hard Surface Pro\Standard Assets\Editor\Image Effects\BloomAndFlaresEditor.js" />
<Compile Include="Assets\Hard Surface Pro\Standard Assets\Editor\Image Effects\ColorCorrectionCurvesEditor.js" />
<Compile Include="Assets\Hard Surface Pro\Standard Assets\Editor\Image Effects\DepthOfFieldEditor.js" />
<Compile Include="Assets\Hard Surface Pro\Standard Assets\Editor\Image Effects\EdgeDetectEffectNormalsEditor.js" />
<Compile Include="Assets\Hard Surface Pro\Standard Assets\Editor\Image Effects\SunShaftsEditor.js" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\SeparableWeightedBlur.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\AddStuff.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Draw First Opaque Diffuse.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\NoiseEffectShaderRGB.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurfacePro Hidden Back Transparent Bump.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurfacePro Hidden Back Cut Out Specular.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ExtractSkyboxShader.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurfaceProScreenSpaceReflection.cginc" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Draw Last Opaque Diffuse.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ShowAlphaChannel.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurfacePro Hidden Front Transparent.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GlowConeTap.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Draw First Transparent Specular Internal Faces.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurfacePro Hidden Front Transparent Specular.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurfaceProScreenSpaceRefraction.cginc" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\SunShafts.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Cut Out Specular .shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Free Cut Out Diffuse.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ColorCorrectionCurves.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Opaque.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Free Transparent Specular.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\HollywoodFlareBlur.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Free Transparent Bump.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurfacePro Hidden Front Cut Out Diffuse.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\VignetteShader.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurfaceLighting.cginc" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface.cginc" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\PreDepthOfFieldZRead.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\DepthOfField31.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\MotionBlur.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\CopyDepthToRGBA.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Free Opaque.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GlowCompose.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Draw First Opaque.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\Contrast Stretch\MinMaxReduction.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Draw First Transparent Specular.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\DepthRGBA8RadialBlur.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ContrastComposite.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurfacePro Hidden Front Cut Out Opaque Specular.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurfacePro Hidden Front Cut Out Specular.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\FisheyeShader.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Free Cut Out Opaque Specular.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\Contrast Stretch\Apply.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Draw First Transparent Specular.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\frag_ao.cginc" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Draw First Transparent Diffuse.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\PreDepthOfField.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurfacePro Hidden Front Cut Out Opaque Bump.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurfacePro Hidden Front Opaque Bump.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Draw First Transparent.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurfacePro Hidden Back Cut Out Diffuse.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Draw First Opaque Bump.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\SkyboxToRGBADepth.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\addalphahack.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Free Transparent.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Transparent Bump.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Draw Last Opaque Specular.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Draw First Transparent Diffuse Internal Faces.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurfacePro Hidden Front Cut Out Bump.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurfacePro Hidden Front Opaque Diffuse.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Free Transparent Diffuse.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Draw Last Transparent.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\Luminance2NormalsBlur.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurfacePro Hidden Back Transparent Diffuse.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Free Opaque Diffuse.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\SSAOShader.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Draw Last Transparent Specular.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ConvertDepth.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ColorCorrectionCurvesSimple.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\NoiseEffectShaderYUV.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurfacePro Hidden Back Transparent Specular.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Cut Out Specular.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GlowEffectDownsample.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\SeparableBlurDof.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\CreaseApply.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface SFX Depth Write Only.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Free Opaque Bump.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Draw First Transparent Bump.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ChromaticAberrationShader.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Draw Last Opaque.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Transparent Specular.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Draw First Transparent Internal Faces.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Cut Out Opaque Bump.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Transparent Diffuse.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Draw First Transparent Diffuse.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\Contrast Stretch\Luminance.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurfacePro Hidden Back Transparent.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Draw Last Transparent Specular.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurfacePro Hidden Back Cut Out Bump.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ColorCorrectionSelective.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\SeparableWeightedBlurDof.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Cut Out Diffuse.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\SeparableBlurPlus.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Cut Out Diffuse.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Transparent Bump.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Cut Out Opaque Specular.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurfacePro Hidden Front Transparent Diffuse.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Transparent Diffuse.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Draw Last Opaque Bump.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\DofForegroundBlur.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurfacePro Hidden Front Opaque.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Opaque Specular.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\SeparableBlur.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurfacePro Hidden Front Transparent Bump.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ColorCorrectionEffect.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GrayscaleEffect.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\SepiaToneEffect.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\TwirlEffect.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\VortexEffect.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Cut Out Opaque Diffuse.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Draw First Transparent Bump Internal Faces.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Cut Out Bump.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\Contrast Stretch\Adaptation.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Draw Last Transparent Bump.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\SeparableRGBADepthBlur.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\HollywoodFlareStretch.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\VignettingShader.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Draw First Transparent Bump.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\BrightPassFilter.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Cut Out Bump.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\lensflarecreate.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Free Cut Out Opaque Bump.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Opaque Diffuse.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\EdgeDetectNormals.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ClearExceptSkyboxShader.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Free Cut Out Bump.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Draw Last Transparent Bump.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Free Cut Out Specular.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Opaque Bump.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\SimpleClear.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\DepthOfField.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Free Opaque Specular.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurfacePro Hidden Front Cut Out Opaque Diffuse.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Free Cut Out Opaque Diffuse.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Draw First Transparent.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Draw Last Transparent Diffuse.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Transparent.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Draw Last Transparent Diffuse.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurfacePro Hidden Front Opaque Specular.shader" />
<None Include="Assets\Hard Surface Pro\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\EdgeDetectX.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Transparent.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Transparent Specular.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Draw Last Transparent.shader" />
<None Include="Assets\Hard Surface Pro\HardSurface Shaders\HardSurface Pro Draw First Opaque Specular.shader" />
<Reference Include="Assembly-UnityScript">
<HintPath>D:/workspace/Unity/Pinball/Library/ScriptAssemblies/Assembly-UnityScript.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>C:/Program Files/Unity/Editor 5.1.1f1/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>C:/Program Files/Unity/Editor 5.1.1f1/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>C:/Program Files/Unity/Editor 5.1.1f1/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Networking">
<HintPath>C:/Program Files/Unity/Editor 5.1.1f1/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Analytics">
<HintPath>C:/Program Files/Unity/Editor 5.1.1f1/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>C:/Program Files/Unity/Editor 5.1.1f1/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Android.Extensions">
<HintPath>C:/Program Files/Unity/Editor 5.1.1f1/Data/PlaybackEngines/androidplayer/UnityEditor.Android.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions">
<HintPath>C:/Program Files/Unity/Editor 5.1.1f1/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WP8.Extensions">
<HintPath>C:/Program Files/Unity/Editor 5.1.1f1/Data/PlaybackEngines/wp8support/UnityEditor.WP8.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Metro.Extensions">
<HintPath>C:/Program Files/Unity/Editor 5.1.1f1/Data/PlaybackEngines/metrosupport/UnityEditor.Metro.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.BB10.Extensions">
<HintPath>C:/Program Files/Unity/Editor 5.1.1f1/Data/PlaybackEngines/blackberryplayer/UnityEditor.BB10.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WebGL.Extensions">
<HintPath>C:/Program Files/Unity/Editor 5.1.1f1/Data/PlaybackEngines/webglsupport/UnityEditor.WebGL.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.LinuxStandalone.Extensions">
<HintPath>C:/Program Files/Unity/Editor 5.1.1f1/Data/PlaybackEngines/linuxstandalonesupport/UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>C:/Program Files/Unity/Editor 5.1.1f1/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.OSXStandalone.Extensions">
<HintPath>C:/Program Files/Unity/Editor 5.1.1f1/Data/PlaybackEngines/macstandalonesupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>C:/Program Files/Unity/Editor 5.1.1f1/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-vs.csproj">
<Project>{BB05E0C7-5321-6011-46F5-F08DDB27510C}</Project> <Name>Assembly-CSharp-vs</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>