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3414 lines (3259 loc) · 131 KB
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#include <a_samp> /* Créditos a SA-MP Team */
#include <a_zones> /* Créditos a Cueball */
#include <Pawn.CMD> /* Créditos a urShadow */
#include <sscanf> /* Créditos a Y_Less */
//Según Y_Less debe ser definido primero la cantidad máxima de jugadores que habrán en tu servidor, antes de incluir cualquier librería YSI.
#undef MAX_PLAYERS
#define MAX_PLAYERS (30)
#include <YSI\y_ini> /* Créditos a Y_Less */
#include <YSI\y_foreach> /* Créditos a Y_Less */
#include <YSI\y_timers> /* Créditos a Y_Less */
#include <mSelection> /* Créditos a Kye */
#include "library/l_pap" /* Créditos a MrDave */
main()
{
print("======================================================");
print("| Modo de juego: Protege al Presidente |");
print("| Creado por MrDave |2018-2019| |");
print("| www.facebook.com/groups/ProtegeAlPresidente |");
print("======================================================");
return 0;
}
public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
{
if(Data[playerid][Level] == 5)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(vehicleid == 0)
SetPlayerPos(playerid, fX, fY, fZ);
else
SetVehiclePos(vehicleid, fX, fY, fZ);
}
return 1;
}
public OnPlayerCommandPerformed(playerid, cmd[], params[], result, flags)
{
if(!(result != -1)) // si el comando no existe, la condición se cumple.
{
GameTextForPlayer(playerid, "~r~Comando incorrecto~n~~w~Usa /comandos o /cmds", 4000, 3);
PlayerPlaySound(playerid, 1140, 0, 0, 0);
return 1;
}
return 1;
}
public OnPlayerCommandReceived(playerid, cmd[], params[], flags)
{
if(VIP[playerid][Autotune])
{
SendClientMessage(playerid, Rojo, "ERROR: Debes cerrar el diálogo para escribir un comando.");
return 0;
}
switch(flags)
{
case CMD_LEVEL_1:
SendErrorMessageLevel(1);
case CMD_VIP_VEHICLE:
{
SendErrorMessageLevel(2);
if(!IsPlayerInAnyVehicle(playerid))
return SendClientMessage(playerid, Rojo, "ERROR: Usted debe estar en un vehículo para poder usar este comando."),0;
if(!(GetPlayerState(playerid) == PLAYER_STATE_DRIVER))
return SendClientMessage(playerid, Rojo, "ERROR: Usted debe ser el conductor para poder usar este comando."),0;
}
case CMD_VIP:
SendErrorMessageLevel(2);
case CMD_MOD:
SendErrorMessageLevel(3);
case CMD_ADMIN:
SendErrorMessageLevel(4);
case CMD_HIDDEN:
return 1;
}
if(PC_CommandExists(cmd))
{
new string[65];
new name[24];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "* %s(%d) usó el comando /%s", name, playerid, cmd);
foreach(new i : Player)
{
if(!((i != playerid) && (Data[i][Level] >= 3))) continue;
SendClientMessage(i, COLOR_GRIS, string);
}
}
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
if(success != 0) // si el jugador ingresa correctamente la contraseña para iniciar sesión como rcon, la condición se cumple.
{
new ip1[16];
foreach(new i : Player)
{
/* Primero se necesita encontrar la id del jugador quién trató iniciar sesión como rcon. */
GetPlayerIp(i, ip1, sizeof(ip1));
if(!(strcmp(ip, ip1, false) == 0))continue;
if(!((Data[i][Level] == 5) && (Data[i][Register] == INICIO_SESION)))
{
SetPlayerMessage(i, "RCON Hack", Rojo);
break;
}
else
{
GameTextForPlayer(i, "BIENVENIDO ADMINISTRADOR ~n~RCON", 4000, 3);
PlayerPlaySound(i, 1139, 0, 0, 0);
Data[i][Level] = 5;
break;
}
}
}
return 1;
}
public OnPlayerText(playerid, text[])
{
new string[128];
new name[24];
new bool:valuex = false;
GetPlayerName(playerid, name, sizeof(name));
switch(text[0]) //switch principal
{
case '&': //Cuando se habla como VIP, Moderador o Admin
{
if(Data[playerid][Level] >= 2)
{
IsPlayerSpaceText(valuex, text[1]);
if(valuex || text[1] == '\0')
{
SendClientMessage(playerid, Rojo, "ERROR: Debes escribir un mensaje. Ejemplo: &Hola");
return 0;
}
pc_cmd_decir(playerid, text[1]);
return 0;
}
}
case '!': //Cuando se habla en el Team Chat
{
IsPlayerSpaceText(valuex, text[1]);
if(valuex || text[1] == '\0')
{
SendClientMessage(playerid, Rojo, "ERROR: Debes escribir un mensaje. Ejemplo: !Hola");
return 0;
}
pc_cmd_tpm(playerid, text[1]);
return 0;
}
case '$': //Cuando se habla en el VIP Chat
{
if(Data[playerid][Level] >= 2)
{
IsPlayerSpaceText(valuex, text[1]);
if(valuex || text[1] == '\0')
{
SendClientMessage(playerid, Rojo, "ERROR: Debes escribir un mensaje. Ejemplo: $Hola");
return 0;
}
format(string, sizeof(string), "[Vip Chat] %s: %s", name, text[1]);
foreach(new i : Player)
{
if(Data[i][Level] >= 2)
SendClientMessage(i, 0xFF2040FF, string);
}
return 0;
}
}
case '#': //Cuando se habla en el Admin Chat
{
if(Data[playerid][Level] >= 3)
{
IsPlayerSpaceText(valuex, text[1]);
if(valuex || text[1] == '\0')
{
SendClientMessage(playerid, Rojo, "ERROR: Debes escribir un mensaje. Ejemplo: #Hola");
return 0;
}
format(string, sizeof(string), "[Admin Chat] %s: %s", name, text[1]);
foreach(new i : Player)
{
if(Data[i][Level] >= 3)
SendClientMessage(i, 0x00FF00FF, string);
}
return 0;
}
}
}
IsPlayerSpaceText(valuex, text);
if(valuex)
{
SendClientMessage(playerid, Rojo, "ERROR: Tu mensaje está vacío, debes escribir algo.");
return 0;
}
switch(Data[playerid][Level])
{
case 0:
{
format(string, sizeof(string), "%s: {818080}(%d) {FFFFFF}%s", name, playerid, text);
SendClientMessageToAll(GetTeamColor(playerid), string);
}
case 1:
{
format(string, sizeof(string), "%s: {BAB5B5}[%d] {FFFFFF}%s", name, playerid, text);
SendClientMessageToAll(GetTeamColor(playerid), string);
}
case 2:
{
format(string, sizeof(string), "%s: {00FFFF}[%d] {FFFFFF}%s", name, playerid, text);
SendClientMessageToAll(GetTeamColor(playerid), string);
}
case 3..5:
{
format(string, sizeof(string), "%s: {FFFFFF}[%d] {FFFFFF}%s", name, playerid, text);
SendClientMessageToAll(GetTeamColor(playerid), string);
}
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
//printf("DEBUG: OnPlayerEnterVehicle");
//Anti-Carjack Team
if((GetPlayerVirtualWorld(playerid) == 0) && (!(Data[playerid][Teams] == CIVIL || Data[playerid][Teams] == PRESIDENT)) && (ispassenger == 0))
{
foreach(new i : Player)
{
if((IsPlayerInVehicle(i, vehicleid) != 0) && (GetPlayerState(i) == PLAYER_STATE_DRIVER) && ((Data[i][Teams] == Data[playerid][Teams]) || (Data[playerid][TeamPresident] == 0 && Data[i][TeamPresident] == 0)))
{
if(!Carjack[playerid])
{
Carjack[playerid] = true;
SetPlayerVirtualWorld(playerid, 10);
TogglePlayerControllable(playerid, false);
SendClientMessage(playerid, Rojo, "{66FF00}*[Anti-CJ Team]:{FF9900} Quedaste congelado por 5 segundos por tratar de robarle el vehículo a un miembro de tu equipo");
ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX,
"<Anti-CJ Team>", "{FFFFFF}Usted tiene una advertencia por intentar robar un vehículo.\nPor lo tanto para la próxima serás expulsado del servidor.\n¡Juegue en equipo por favor!", "Cerrar", "");
defer FreezePlayer(playerid);
return 1;
}
SetPlayerMessage(playerid, "Carjack Team", Rojo);
break;
}
}
}
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if((newkeys == KEY_NO) && (GetPlayerDrunkLevel(playerid) > 2000))
{
SetPlayerDrunkLevel(playerid, 2000);
return 1;
}
if((newkeys == KEY_YES) && (Data[playerid][Level] >= 1) && (GetPlayerState(playerid) == PLAYER_STATE_DRIVER) && ((GetVehicleModel(VehiculoID[playerid]) == 520) || (GetVehicleModel(VehiculoID[playerid]) == 476)))
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid, X, Y, Z+100);
SetVehicleHealth(VehiculoID[playerid], 0);
GivePlayerWeapon(playerid, 46, 1);
return 1;
}
if((newkeys == KEY_YES) && (Data[playerid][Level] >= 2) && (GetPlayerState(playerid) == PLAYER_STATE_DRIVER))
{
AddVehicleComponent(VehiculoID[playerid], 1010);
PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
}
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER)
{
if(!VIP[playerid][cc] && VIP[playerid][ColorPrimary] != -1)
{
ChangeVehicleColorEx(GetPlayerVehicleID(playerid), VIP[playerid][ColorPrimary], VIP[playerid][ColorSecundary]);
}
if(VIP[playerid][Wheels])
AddVehicleComponent(GetPlayerVehicleID(playerid), VIP[playerid][SaveWheels_ID]);
if(VIP[playerid][Nitro])
AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
if(VIP[playerid][Hydraulics])
AddVehicleComponent(GetPlayerVehicleID(playerid), 1087);
if(VIP[playerid][cc])
VIP[playerid][Stop_cc] = repeat Colors_Vehicle(playerid);
}
if((newstate == PLAYER_STATE_WASTED || newstate == PLAYER_STATE_ONFOOT) && (oldstate == PLAYER_STATE_DRIVER && VIP[playerid][cc]))
{
stop VIP[playerid][Stop_cc];
SetVehicleColorEx(playerid, VehiculoID[playerid]);
//printf("DEBUG: cc");
}
if((newstate == PLAYER_STATE_DRIVER) && (GetPlayerDrunkLevel(playerid) > 2000))
SendClientMessage(playerid, Amarillo, "ADVERTENCIA: Usted se encuentra borracho para manejar, te recomiendo presionar la tecla 'N' para quitar la borrachera.");
if((newstate == PLAYER_STATE_PASSENGER) && (GetPlayerWeapon(playerid) == 24))
SetPlayerArmedWeapon(playerid, 0);
if(oldstate == PLAYER_STATE_DRIVER)
{
foreach(new i : Player)
{
if((GetPlayerState(i) == PLAYER_STATE_PASSENGER) && (VehiculoID[playerid] == VehiculoID[i]))
RemovePlayerFromVehicle(i);
}
}
if((newstate == PLAYER_STATE_DRIVER) && (Data[playerid][Teams] == PRESIDENT))
{
new vehicleid = GetPlayerVehicleID(playerid);
new AvionHeli[20] = {417,425,447,460,469,476,487,488,497,511,512,513,519,520,548,553,563,577,592,593};
for(new i = 0; i < sizeof(AvionHeli); ++i)
{
if(!(GetVehicleModel(vehicleid) == AvionHeli[i])) continue;
SendClientMessage(playerid, -1, "* El Presidente no puede conducir aviones o helicópteros.");
RemovePlayerFromVehicle(playerid);
break;
}
}
if((newstate == PLAYER_STATE_DRIVER) && (Data[playerid][Teams] == CIVIL) && (GetVehicleModel(VehiculoID[playerid]) == 520))
{
SendClientMessage(playerid, -1, "* Los civiles no pueden manejar un hydra.");
RemovePlayerFromVehicle(playerid);
return 1;
}
if(newstate == PLAYER_STATE_PASSENGER)
{
new bool:Driver = false;
foreach(new i : Player)
{
if(!((GetPlayerState(i) == PLAYER_STATE_DRIVER) && (VehiculoID[playerid] == VehiculoID[i])))continue;
Driver = true;
break;
}
if(Driver == false)
{
RemovePlayerFromVehicle(playerid);
return 1;
}
}
if((newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER) && (Data[playerid][Teams] == VICEPRESIDENT) && (id_president != INVALID_PLAYER_ID))
{
if((IsPlayerInAnyVehicle(id_president) == 1) && (VehiculoID[playerid] == VehiculoID[id_president]))
{
ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX, "{FF0000}<ERROR>", "{FFFFFF}El {FFFF00}VicePresidente {FFFFFF}no puede viajar junto con el {FFFF00}Presidente.", "Cerrar", "");
RemovePlayerFromVehicle(playerid);
return 1;
}
}
if((newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER) && (Data[playerid][Teams] == PRESIDENT) && (id_vicepresident != INVALID_PLAYER_ID))
{
if((IsPlayerInAnyVehicle(id_vicepresident) == 1) && (VehiculoID[playerid] == VehiculoID[id_vicepresident]))
{
ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX, "{FF0000}<ERROR>", "{FFFFFF}El {FFFF00}Presidente {FFFFFF}no puede viajar junto con el {FFFF00}VicePresidente.", "Cerrar", "");
RemovePlayerFromVehicle(playerid);
}
}
return 1;
}
public OnPlayerConnect(playerid)
{
//print("DEBUG: Se ejecutó OnPlayerConnect\n");
SetPlayerColor(playerid, 0xFFFFFFAA);
SendDeathMessage(INVALID_PLAYER_ID, playerid, 200);
//===========================================================
//Definición de variables VIP
VIP[playerid][Autotune] = false;
VIP[playerid][Wheels] = false;
VIP[playerid][Hydraulics] = false;
VIP[playerid][Vset] = false;
VIP[playerid][Nitro] = false;
VIP[playerid][SaveWheels_ID] = false;
VIP[playerid][cc] = false;
VIP[playerid][ColorPrimary] = -1;
VIP[playerid][ColorSecundary] = -1;
VIP[playerid][DialogPrimary] = -1;
//===========================================================
Data[playerid][KillingSpree] = 0;//para contar las rachas.
Data[playerid][TimeSelectTeam] = 0;
Data[playerid][Sync] = 0;
Data[playerid][TimeHoli] = 0;
Data[playerid][TiempoApoyo] = 0;
Data[playerid][TPMColor] = Amarillo;
TimePositionSuccess[playerid] = 0;
Data[playerid][Godmode] = false;
Data[playerid][IsClassSelection] = false;
Carjack[playerid] = false;
Data[playerid][IsKillingSpree] = false;//para detectar si un jugador realmente tiene la maxima racha.
Data[playerid][ASK] = false;
MostrarRachas[playerid] = true;
Data[playerid][PM] = true;//si guarda el "true" significa que los mensajes privados están activados.
Data[playerid][Warning] = 0;
Data[playerid][Teams] = -1;
UltimoID_PM[playerid] = INVALID_PLAYER_ID;
Data[playerid][TeamPresident] = -1;/* Si guardamos un -1 a en la matriz, significa que no pertenece al equipo del presidente. */
Data[playerid][ForcePlayer] = JUGADOR_NO_FORZADO; /* Si guarda el 0, quiere decir que no hemos forzado al jugador para volver a la selección de clases */
VehiculoID[playerid] = 0;
new NamePath3[45];
Route(playerid, NamePath3);
Data[playerid][TimeRegister] = ((fexist(NamePath3) == 1) ? (0) : (gettime() + (60 * 10)));
/* Íconos de San Fierro*/
SetPlayerMapIcon(playerid, 0, -2625.7224,210.4586,4.6209, 22, MAPICON_LOCAL);
SetPlayerMapIcon(playerid, 1, -2357.4741,1007.8342,50.8984, 22, MAPICON_LOCAL);
SetPlayerMapIcon(playerid, 2, -1456.4299,1500.8383,6.9688, 22, MAPICON_LOCAL);
SetPlayerMapIcon(playerid, 3, -2111.2688,-444.0200,38.7344, 22, MAPICON_LOCAL);
SetPlayerMapIcon(playerid, 4, -1757.7292,962.9088,24.8828, 22, MAPICON_LOCAL);
SetPlayerMapIcon(playerid, 5, -1750.7778,962.6926,24.8828, 22, MAPICON_LOCAL);
/* Íconos de Las Venturas */
SetPlayerMapIcon(playerid, 6, 2637.2034,1128.5149,11.1797, 22, MAPICON_LOCAL);
SetPlayerMapIcon(playerid, 7, 2156.9280,943.1653,10.8203, 22, MAPICON_LOCAL);
SetPlayerMapIcon(playerid, 8, 2000.4783,1550.1896,13.5995, 22, MAPICON_LOCAL);
SetPlayerMapIcon(playerid, 9, 2000.5225,1538.3048,13.5859, 22, MAPICON_LOCAL);
SetPlayerMapIcon(playerid, 10, 2536.1555,2083.9502,10.8203, 22, MAPICON_LOCAL);
SetPlayerMapIcon(playerid, 11, 2832.6008,2399.5635,11.0625, 22, MAPICON_LOCAL);
/* Íconos de Los Santos */
SetPlayerMapIcon(playerid, 12, 1177.6949,-1323.0242,14.0834, 22, MAPICON_LOCAL);
SetPlayerMapIcon(playerid, 13, 1721.5927,-1881.5479,13.5649, 22, MAPICON_LOCAL);
SetPlayerMapIcon(playerid, 14, 1704.6733,-1881.6581,13.5691, 22, MAPICON_LOCAL);
SetPlayerMapIcon(playerid, 15, 478.9765,-1499.2694,20.4801, 22, MAPICON_LOCAL);
SetPlayerMapIcon(playerid, 16, 2038.3618,-1411.2306,17.1641, 22, MAPICON_LOCAL);
SetPlayerMapIcon(playerid, 17, 2520.0537,-1483.1400,23.9996, 22, MAPICON_LOCAL);
SetPlayerMapIcon(playerid, 18, 2401.6936,-1980.3127,13.5469, 22, MAPICON_LOCAL);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
//printf("DEBUG: OnPlayerDisconnect");
RemoveASK(playerid);
SendDeathMessage(INVALID_PLAYER_ID, playerid, 201);
if(SpecID[playerid] != INVALID_PLAYER_ID)
SpecID[playerid] = INVALID_PLAYER_ID;
if(Data[playerid][IsKillingSpree]) /* La variable va a toma el valor de "true" si el jugador es la persona de la mayor racha. */
{
MayorRacha = 1;
TextDrawDestroy(TextSpree[0]);
foreach(new i : Player)
{
if(MostrarRachas[i])
{
TextDrawHideForPlayer(i, TextSpree[1]);
TextDrawHideForPlayer(i, TextSpree[2]);
}
else continue;
}
}
if((IsPlayerInClassSelection(playerid) != 1) && (Data[playerid][Teams] == VICEPRESIDENT))
id_vicepresident = INVALID_PLAYER_ID;
if(VIP[playerid][cc])
{
stop VIP[playerid][Stop_cc];
SetVehicleColorEx(playerid, VehiculoID[playerid]);
}
if((IsPlayerInClassSelection(playerid) == 0) && (Data[playerid][Teams] == PRESIDENT))
{
Data[playerid][Teams] = PRESIDENTE_DESAPARECIDO;
SetPlayerMap(((id_vicepresident != INVALID_PLAYER_ID) ? (SI_HAY_PRESIDENTE) : (NO_HAY_PRESIDENTE)));
}
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerWorldBounds(playerid, 20000.0000, -20000.0000, 20000.0000, -20000.0000);//Borra el límite que hayas puesto antes
if((Data[playerid][Teams] != PRESIDENT) && (Data[playerid][ForcePlayer] == JUGADOR_MUERTO_FORZADO))
//Esto es para cuando el jugador se lo fuerza a ir a la selección de clases y luego muere, entonces la condición se cumplirá.
{
Data[playerid][ForcePlayer] = JUGADOR_NO_FORZADO;
if(Espiar[playerid] == RETADOR || Espiar[playerid] == OPONENTE)
Data[playerid][ForcePlayer] = JUGADOR_SI_FORZADO;
SetSpawnInfo(playerid, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
return 1;
}
if((IsPlayerInClassSelection(playerid) == 0) && (Data[playerid][Teams] == VICEPRESIDENT))
{
//si el jugador anteriormente no estaba en la selección de clase y es el vicepresidente, la condición se cumple.
GameTextForPlayer(playerid, "~w~EL VICEPRESIDENTE NO PUEDE~n~ ~r~CAMBIARSE DE CLASE", 5000, 3);
SetSpawnInfo(playerid, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
return 1;
}
if((TimeLeft[playerid][TEXT_DRAW] == true) && (id_president == INVALID_PLAYER_ID))
TextDrawHideForPlayer(playerid, TextTL);
if((MayorRacha > 1) && (MostrarRachas[playerid] == true))
{
TextDrawShowForPlayer(playerid, TextSpree[0]);
TextDrawShowForPlayer(playerid, TextSpree[1]);
TextDrawShowForPlayer(playerid, TextSpree[2]);
}
RemoveASK(playerid);
SetPlayerColor(playerid, 0xFFFFFFAA);
Data[playerid][IsClassSelection] = true;
TextDrawHideForPlayer(playerid, TextPAP[0]);
TextDrawHideForPlayer(playerid, TextPAP[1]);
Data[playerid][SkinClass] = GetPlayerSkin(playerid);
switch(City)
{
case VENTURAS:
{
SetPlayerPos(playerid, 2125.4805,1584.6116,20.3906);
SetPlayerCameraPos(playerid, 2129.7498,1587.7242,20.3906);
SetPlayerCameraLookAt(playerid, 2124.3401,1583.7800,20.3906);
SetPlayerFacingAngle(playerid, 306.0959);
SetPlayerInterior(playerid, 0);
}
case SANTOS:
{
SetPlayerPos(playerid, 4480.9756,-2510.5552,3.6747);
SetPlayerCameraPos(playerid, 4475.0513,-2508.5028,4.1533);
SetPlayerCameraLookAt(playerid, 4480.9756,-2510.5552,3.6747);
SetPlayerFacingAngle(playerid, 91.9195);
SetPlayerInterior(playerid, 0);
}
case FIERRO:
{
SetPlayerPos(playerid, -2112.2437,176.7923,35.3929);
SetPlayerCameraPos(playerid, -2112.2803,181.6424,36.3327);
SetPlayerCameraLookAt(playerid, -2112.2437,176.7923,35.3929);
SetPlayerFacingAngle(playerid, 1.0000);
SetPlayerInterior(playerid, 0);
}
}
new balance = 0;
switch(classid)
{
case 0://id clase presidente
{
GameTextForPlayer(playerid, ((id_president == INVALID_PLAYER_ID) ? ("~y~presidente~n~~r~disponible") : ("~y~presidente~n~~r~no disponible")), 9999999999, 6);
ClaseDisponible[playerid] = ((id_president == INVALID_PLAYER_ID) ? (true) : (false));
Data[playerid][Teams] = PRESIDENT;
}
case 1://id clase vicepresidente
{
GameTextForPlayer(playerid, ((id_vicepresident == INVALID_PLAYER_ID) ? ("~y~vicepresidente~n~~r~disponible") : ("~y~vicepresidente~n~~r~no disponible")), 9999999999, 6);
ClaseDisponible[playerid] = ((id_vicepresident == INVALID_PLAYER_ID) ? (true) : (false));
Data[playerid][Teams] = VICEPRESIDENT;
}
case 2..5://id clase seguridad
{
balance = TeamBalance(SECURITY);
GameTextForPlayer(playerid, (((!(balance != 1))) ? ("~y~seguridad~n~~r~disponible") : ("~y~seguridad~n~~r~no disponible")), 9999999999, 6);
ClaseDisponible[playerid] = ((balance != 0) ? (true) : (false));
Data[playerid][Teams] = SECURITY;
}
case 6..9://id clase policía
{
balance = TeamBalance(POLI);
GameTextForPlayer(playerid, (((!(balance != 1))) ? ("~y~policia~n~~r~disponible") : ("~y~policia~n~~r~no disponible")), 9999999999, 6);
ClaseDisponible[playerid] = ((balance != 0) ? (true) : (false));
Data[playerid][Teams] = POLI;
}
case 10..11://id clase swat
{
balance = TeamBalance(SWAT);
GameTextForPlayer(playerid, (((!(balance != 1))) ? ("~y~swat~n~~r~disponible") : ("~y~swat~n~~r~no disponible")), 9999999999, 6);
ClaseDisponible[playerid] = ((balance != 0) ? (true) : (false));
Data[playerid][Teams] = SWAT;
}
case 12..19://id clase terrorista
{
balance = TeamBalance(TERRO);
GameTextForPlayer(playerid, (((!(balance != 1))) ? ("~y~terrorista~n~~r~disponible") : ("~y~terrorista~n~~r~no disponible")), 9999999999, 6);
ClaseDisponible[playerid] = ((balance != 0) ? (true) : (false));
Data[playerid][Teams] = TERRO;
}
case 20..30://id clase civiles
{
balance = TeamBalance(CIVIL);
GameTextForPlayer(playerid, (((!(balance != 1))) ? ("~y~civil~n~~r~disponible") : ("~y~civil~n~~r~no disponible")), 9999999999, 6);
ClaseDisponible[playerid] = ((balance != 0) ? (true) : (false));
Data[playerid][Teams] = CIVIL;
}
}
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
if(IsMapLoading == true)
{
SendClientMessage(playerid, Rojo, "ERROR: Debes esperar 10 segundos para que se cargue el nuevo mapa.");
return 0;
}
new teamid = Data[playerid][Teams];
if((teamid == PRESIDENT) && (Data[playerid][President] > gettime()))
{
SetPlayerTimeCMD(playerid, "para volver a escoger la clase de Presidente", Data[playerid][President], 15);
return 0;
}
if((teamid == VICEPRESIDENT) && (Data[playerid][VicePresident] > gettime()))
{
SetPlayerTimeCMD(playerid, "para volver a escoger la clase de VicePresidente", Data[playerid][VicePresident], 15);
return 0;
}
if(teamid == PRESIDENT)
{
if(id_president != INVALID_PLAYER_ID) //Si hay presidente
{
if(ClaseDisponible[playerid])
SendClientMessage(playerid, Rojo, "ERROR: Ya hay un Presidente.");
return 0;
}
if(id_president == INVALID_PLAYER_ID) //Si no hay un presidente
id_president = playerid;
}
if(teamid == VICEPRESIDENT)
{
if(id_vicepresident != INVALID_PLAYER_ID) //Si hay un vicepresidente
{
if(ClaseDisponible[playerid])
SendClientMessage(playerid, Rojo, "ERROR: Ya hay un VicePresidente.");
return 0;
}
}
if((teamid != PRESIDENT || teamid != VICEPRESIDENT) && (!TeamBalance(teamid)))
{
if(ClaseDisponible[playerid])
{
new str[50];
format(str, sizeof(str), "ERROR: La clase de %s no está disponible.", GetTeamName(playerid));
SendClientMessage(playerid, Rojo, str);
}
return 0;
}
if((id_vicepresident == INVALID_PLAYER_ID) && (teamid == VICEPRESIDENT))
{
new string[58];
new name[24];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "* %s es el nuevo VicePresidente.", name);
SendClientMessageToAll(Amarillo, string);
id_vicepresident = playerid;
}
Data[playerid][IsClassSelection] = false;
GameTextForPlayer(playerid, "_", 5000, 4);
return 1;
}
public OnPlayerSpawn(playerid)
{
//printf("DEBUG: OnPlayerSpawn (PAPV3.pwn)");
Hide_TopTimes playerid;
Data[playerid][IsClassSelection] = false;
Espiar[playerid] = NINGUNO;
SpecID[playerid] = INVALID_PLAYER_ID;
RemoveASK(playerid);
switch(City)
{
case VENTURAS:
{
switch(Data[playerid][Teams])
{
case PRESIDENT:
{
SetPlayerPos(playerid, 1035.2422,1035.1316,11.0000);
SetPlayerFacingAngle(playerid, 309.4052);
}
case VICEPRESIDENT:
{
SetPlayerPos(playerid, 1056.7166,1049.3638,10.2755);
SetPlayerFacingAngle(playerid, 307.2119);
}
case SECURITY:
{
SetPlayerPos(playerid, 1081.2190+random(20),1069.3624+random(20),10.8359);
SetPlayerFacingAngle(playerid, 310.9719);
}
case POLI:
{
SetPlayerPos(playerid, 2308.5901+random(10),2450.3101,10.8203);
SetPlayerFacingAngle(playerid, 180.1580);
}
case SWAT:
{
SetPlayerPos(playerid, 2341.9460,2383.6560+random(20),10.8203);
SetPlayerFacingAngle(playerid, 359.6299);
}
case TERRO:
{
SetPlayerPos(playerid, 1282.9500+random(100),2673.7300,11.2392);
SetPlayerFacingAngle(playerid, 358.5450);
}
case CIVIL:
{
SetPlayerPos(playerid, 2533.8831+random(20),1568.4209+random(20),10.9624);
SetPlayerFacingAngle(playerid, 95.2153);
}
}
SetPlayerWorldBounds(playerid, 2966.18, 642.2831, 2954.502, 548.8602);//Límite para Las Venturas
if(!(IsMapLoading != false))
{
for(new i = 0; i <= 4; ++i)
GangZoneShowForPlayer(playerid, i, ((i == 0) ? (0xFFFF0077) : ((i == 1) ? (0x006BD777) : ((i == 2) ? (0x006BD777) : ((i == 3) ? (0xAA333377) : ((i == 4) ? (0xFFA00077) : (-1)))))));
}
}
case SANTOS:
{
switch(Data[playerid][Teams])
{
case PRESIDENT:
{
SetPlayerPos(playerid, 1125.9922,-2037.4167,69.8834);
SetPlayerFacingAngle(playerid, 271.6391);
}
case VICEPRESIDENT:
{
SetPlayerPos(playerid, 1158.4073,-2038.0676,69.0078);
SetPlayerFacingAngle(playerid, 275.0857);
}
case SECURITY:
{
SetPlayerPos(playerid, 1199.8093+random(20),-2037.8384+random(20),69.0078);
SetPlayerFacingAngle(playerid, 270.6990);
}
case POLI:
{
SetPlayerPos(playerid, 1563.4358+random(20),-1630.6005,13.3828);
SetPlayerFacingAngle(playerid, 92.7242);
}
case SWAT:
{
SetPlayerPos(playerid, 1563.8300-random(20),-1695.7500,5.8906);
SetPlayerFacingAngle(playerid, 182.6600);
}
case TERRO:
{
SetPlayerPos(playerid, 1632.2454+random(50),-1073.9819,23.8984);
SetPlayerFacingAngle(playerid, 197.9492);
}
case CIVIL:
{
SetPlayerPos(playerid, 2154.5183,-1195.6249+random(50),23.8486);
SetPlayerFacingAngle(playerid, 183.2550);
}
}
SetPlayerWorldBounds(playerid, 2977.858, 93.423, -688.9946, -2907.791);//Límite para Los Santos
if(!(IsMapLoading != false))
{
for(new i = 5; i <= 8; ++i)
GangZoneShowForPlayer(playerid, i, ((i == 5) ? (0xFFFF0077) : ((i == 6) ? (0x006BD777) : ((i == 7) ? (0xAA333377) : ((i == 8) ? (0xFFA00077) : (-1))))));
}
}
case FIERRO:
{
switch(Data[playerid][Teams])
{
case PRESIDENT:
{
SetPlayerPos(playerid, -2642.6023,-28.6191,6.1328);
SetPlayerFacingAngle(playerid, 178.5942);
}
case VICEPRESIDENT:
{
SetPlayerPos(playerid, -2653.4700,-28.8835,6.1328);
SetPlayerFacingAngle(playerid, 191.4410);
}
case SECURITY:
{
SetPlayerPos(playerid, -2650.9294+random(20),-40.7740,4.3359);
SetPlayerFacingAngle(playerid, 179.8475);
}
case POLI:
{
SetPlayerPos(playerid, -1623.2400+random(30),661.2060,7.1875);
SetPlayerFacingAngle(playerid, 267.1450);
}
case SWAT:
{
SetPlayerPos(playerid, -1609.2900-random(20),687.6350,-5.2422);
SetPlayerFacingAngle(playerid, 267.8280);
}
case TERRO:
{
SetPlayerPos(playerid, -2249.2786-random(20),538.1824,35.0938);
SetPlayerFacingAngle(playerid, 268.4550);
}
case CIVIL:
{
SetPlayerPos(playerid, -2275.6699,93.0918+random(100),35.1641);
SetPlayerFacingAngle(playerid, 180.8280);
}
}
SetPlayerWorldBounds(playerid, -934.23, -2977.858, 1669.936, -1097.72);//Límite para San Fierro
if(!(IsMapLoading != false))
{
for(new i = 9; i <= 12; ++i)
GangZoneShowForPlayer(playerid, i, ((i == 9) ? (0xFFFF0077) : ((i == 10) ? (0x006BD777) : ((i == 11) ? (0xAA333377) : ((i == 12) ? (0xFFA00077) : (-1))))));
}
}
}
ResetPlayerWeapons(playerid);
switch(Data[playerid][Teams])
{
case PRESIDENT:
{
if(id_president == INVALID_PLAYER_ID)
id_president = playerid;
Minutes = 15;
Timer_President = repeat TimeLeft_President();
new string[58];
new name[24];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "* %s es el nuevo Presidente.", name);
SendClientMessageToAll(Amarillo, string);
TextDrawSetString(TextTL, "~b~15 minutos restante");
foreach(new i : Player)
{
if(TimeLeft[i][TEXT_DRAW])
TextDrawShowForPlayer(i, TextTL);
}
SetPlayerArmour(playerid, 99999);
Weapons(playerid, WEAPON_DEAGLE, 800, WEAPON_FLOWER, 1, WEAPON_GOLFCLUB, 1);
}
case VICEPRESIDENT:
{
if(id_vicepresident == INVALID_PLAYER_ID)
id_vicepresident = playerid;
SetPlayerArmour(playerid, 99999);
Weapons(playerid, WEAPON_SILENCED, 800, WEAPON_FLOWER, 1, WEAPON_GOLFCLUB, 1);
}
case SECURITY:
{
SetPlayerArmour(playerid, 50);
Weapons(playerid, WEAPON_SAWEDOFF, 8000, WEAPON_MP5, 8000, WEAPON_M4, 8000);
}
case POLI:
{
SetPlayerArmour(playerid, 0);
Weapons(playerid, WEAPON_DEAGLE, 800, WEAPON_UZI, 8000, WEAPON_M4, 8000);
}
case SWAT:
{
SetPlayerArmour(playerid, 0);
Weapons(playerid, WEAPON_DEAGLE, 800, WEAPON_SHOTGUN, 8000, WEAPON_TEC9, 8000);
}
case TERRO:
{
SetPlayerArmour(playerid, 0);
SetPlayerTeam(playerid, TERRO);
Weapons(playerid, WEAPON_TEC9, 8000, WEAPON_SHOTGSPA, 8000, WEAPON_AK47, 8000);
Data[playerid][TeamPresident] = -1;/* Si guardamos un -1 en la matriz, significa que ese jugador no pertenece al equipo del presidente. */
}
case CIVIL:
{
SetPlayerArmour(playerid, 0);
SetPlayerTeam(playerid, NO_TEAM);
Weapons(playerid, WEAPON_DILDO, 1, WEAPON_DEAGLE, 800, WEAPON_SHOTGUN, 8000);
Data[playerid][TeamPresident] = -1;/* Si guardamos un -1 en la matriz, significa que ese jugador no pertenece al equipo del presidente. */
}
}
if(Data[playerid][Teams] >= PRESIDENT && Data[playerid][Teams] <= SWAT)
{
SetPlayerTeam(playerid, 0);
Data[playerid][TeamPresident] = 0; /* Si guardamos un 0 en la matriz, significa que ese jugador pertenece al equipo del presidente. */
}
if(IsMapLoading)
{
ResetPlayerWeapons(playerid);
TogglePlayerControllable(playerid, 0);
}
if((TimeLeft[playerid][TEXT_DRAW]) && (id_president != INVALID_PLAYER_ID))
TextDrawShowForPlayer(playerid, TextTL);
if((TimeLeft[playerid][TEXT_DRAW]) && (id_president == INVALID_PLAYER_ID))
TextDrawHideForPlayer(playerid, TextTL);
TextDrawHideForPlayer(playerid, Texto);
TextDrawShowForPlayer(playerid, TextPAP[0]);
TextDrawShowForPlayer(playerid, TextPAP[1]);
SetPlayerColor(playerid, GetTeamColor(playerid));
SetPlayerSkin(playerid, ((Data[playerid][SkinGuarded] != -1) ? (Data[playerid][SkinGuarded]) : (Data[playerid][SkinClass])));
ResetPlayerMoney(playerid);
GivePlayerMoney(playerid, 6969);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
if((playerid == id_president) && (Data[id_president][Teams] != PRESIDENT))
{ //Restricción para evitar algún bug por un presidente que no "existe"
id_president = INVALID_PLAYER_ID;
stop Timer_President;
}
if((playerid == id_vicepresident) && (Data[id_vicepresident][Teams] != VICEPRESIDENT))
id_vicepresident = INVALID_PLAYER_ID;
if(!IsMapLoading && !Data[playerid][ASK])
{
TimePositionSuccess[playerid] = gettime() + 5;
Data[playerid][SpawnKill] = repeat IsPlayerExitArea(playerid);
Data[playerid][LabelASK] = Create3DTextLabel("Bajo protección de spawn", 0xFF00FFFF, 30.0, 40.0, 50.0, 40.0, 0);
Attach3DTextLabelToPlayer(Data[playerid][LabelASK], playerid, 0.0, 0.0, 0.7);
SetPlayerHealth(playerid, 99999);
Data[playerid][ASK] = true;
}
if(id_president == INVALID_PLAYER_ID)
SendClientMessage(playerid, 0x97FF2FFF, "* ¡No hay presidente por el momento! ¡Escriba /rc o /clase para ser el presidente!");
SendClientMessage(playerid, 0x00FF80FF, "* Usa /deber para saber cual es tu objetivo dentro del juego");
SendClientMessage(playerid, 0x00FF80FF, "* Además, selecciona tu skin con /cskin");
if(VIP[playerid][Vset])
{
GivePlayerWeapon(playerid, WEAPON_CHAINSAW, 1);
GivePlayerWeapon(playerid, WEAPON_SNIPER, 125);
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SetPlayerWorldBounds(playerid, 20000.0000, -20000.0000, 20000.0000, -20000.0000);//Borra el límite que hayas puesto antes
SendDeathMessage(killerid, playerid, reason);
++Data[playerid][Deaths];
WriteData(playerid, DEATHS);
Data[playerid][KillingSpree] = 0;
if(Data[playerid][ForcePlayer] == JUGADOR_SI_FORZADO)
Data[playerid][ForcePlayer] = JUGADOR_MUERTO_FORZADO;
if(Data[playerid][IsKillingSpree] == true) /* La variable va a toma el valor de "true" si el jugador es la persona de la mayor racha. */
{
Data[playerid][IsKillingSpree] = false;
MayorRacha = 1;
TextDrawDestroy(TextSpree[0]);
foreach(new i : Player)
{
if(MostrarRachas[i] == true)
{
TextDrawHideForPlayer(i, TextSpree[1]);
TextDrawHideForPlayer(i, TextSpree[2]);
}
else continue;
}
}
if(!(killerid == INVALID_PLAYER_ID))
{
new string[98];
new gunname[32];
new Float:X;
new Float:Y;
new Float:Z;
new name1[24];
new name2[24];
GetPlayerName(playerid, name1, sizeof(name1));
GetPlayerName(killerid, name2, sizeof(name2));
GetPlayerPos(playerid, X, Y, Z);
GetWeaponName(reason, gunname, 32);
format(string, sizeof(string), "* Haz matado a %s(%d) |Distancia: %0.2f m| |Arma: %s|", name1, playerid, GetPlayerDistanceFromPoint(killerid, X, Y, Z), gunname);
SendClientMessage(killerid, 0x97FF2FFF, string);
format(string, sizeof(string), "* Usted fue asesinado por %s(%d) |Distancia: %0.2f m| |Arma: %s|", name2, killerid, GetPlayerDistanceFromPoint(killerid, X, Y, Z), gunname);
SendClientMessage(playerid, 0x97FF2FFF, string);
SetPlayerScore(killerid, GetPlayerScore(killerid)+1);
SetPlayerScore(playerid, GetPlayerScore(playerid)-1);
++Data[killerid][Kills];
WriteData(killerid, KILLS);
if(++Data[killerid][KillingSpree] > MayorRacha)
{
new str1[24 + 3];
new str2[31];
new name[24];
GetPlayerName(killerid, name, sizeof(name));
MayorRacha = Data[killerid][KillingSpree];
Data[killerid][IsKillingSpree] = true;
new len = strlen(name);
for(new i = 0; i < len; ++i)
{
if(name[i] == '[')
name[i] = '(';
else if(name[i] == ']')
name[i] = ')';
}
format(str1, sizeof(str1), "~y~%s", name);
format(str2, sizeof(str2), "~y~%d asesinatos ~w~sin morir", Data[killerid][KillingSpree]);
if(MayorRacha > 2)
TextDrawDestroy(TextSpree[0]);
/* Creación del textdraw */
TextSpree[0] = TextDrawCreate(Position[len - 3], 417.000000, "mrdave");
TextDrawBackgroundColor(TextSpree[0], 255);
TextDrawFont(TextSpree[0], 3);
TextDrawLetterSize(TextSpree[0], 0.379999, 1.200000);
TextDrawColor(TextSpree[0], -1);
TextDrawSetOutline(TextSpree[0], 1);