You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: docs/ReleaseNotes.md
+2-1Lines changed: 2 additions & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -33,7 +33,8 @@ Here are some highlights:
33
33
-[SPIR-V] Implement WaveMutliPrefix* in [#6600](https://github.com/microsoft/DirectXShaderCompiler/issues/6600)
34
34
-[SPIR-V] Implement SampleCmpLevel for SM6.7 in [#6613](https://github.com/microsoft/DirectXShaderCompiler/issues/6613)
35
35
- Avoid adding types to default namespace in [#6646](https://github.com/microsoft/DirectXShaderCompiler/issues/6646)
36
-
- Release notes once found in `README.md` can now be found in `docs/ReleaseNotes.md`
36
+
- Release notes once found in `README.md` can now be found in `ReleaseNotes.md`
37
+
- Fixed several bugs in the loop restructurizer. Shader developers who are using -opt-disable structurize-loop-exits-for-unroll to disable the loop restructurizer should consider removing that workaround.
0 commit comments