|
| 1 | +; RUN: %dxa %s -o %t |
| 2 | +; RUN: %dxa %t -dumpreflection | FileCheck %s |
| 3 | + |
| 4 | +; CHECK: ID3D12ShaderReflectionConstantBuffer: |
| 5 | +; CHECK-NEXT: D3D12_SHADER_BUFFER_DESC: Name: s |
| 6 | +; CHECK-NEXT: Type: D3D_CT_CBUFFER |
| 7 | +; CHECK-NEXT: Size: 288 |
| 8 | +; CHECK-NEXT: uFlags: 0 |
| 9 | +; CHECK-NEXT: Num Variables: 1 |
| 10 | +; CHECK-NEXT: { |
| 11 | +; CHECK-NEXT: ID3D12ShaderReflectionVariable: |
| 12 | +; CHECK-NEXT: D3D12_SHADER_VARIABLE_DESC: Name: s |
| 13 | +; CHECK-NEXT: Size: 276 |
| 14 | +; CHECK-NEXT: StartOffset: 0 |
| 15 | +; CHECK-NEXT: uFlags: (D3D_SVF_USED) |
| 16 | +; CHECK-NEXT: DefaultValue: <nullptr> |
| 17 | +; CHECK-NEXT: ID3D12ShaderReflectionType: |
| 18 | +; CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: S |
| 19 | +; CHECK-NEXT: Class: D3D_SVC_STRUCT |
| 20 | +; CHECK-NEXT: Type: D3D_SVT_VOID |
| 21 | +; CHECK-NEXT: Elements: 0 |
| 22 | +; CHECK-NEXT: Rows: 1 |
| 23 | +; CHECK-NEXT: Columns: 42 |
| 24 | +; CHECK-NEXT: Members: 6 |
| 25 | +; CHECK-NEXT: Offset: 0 |
| 26 | +; CHECK-NEXT: { |
| 27 | +; CHECK-NEXT: ID3D12ShaderReflectionType: |
| 28 | +; CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int4x3 |
| 29 | +; CHECK-NEXT: Class: D3D_SVC_MATRIX_ROWS |
| 30 | +; CHECK-NEXT: Type: D3D_SVT_INT |
| 31 | +; CHECK-NEXT: Elements: 0 |
| 32 | +; CHECK-NEXT: Rows: 4 |
| 33 | +; CHECK-NEXT: Columns: 3 |
| 34 | +; CHECK-NEXT: Members: 0 |
| 35 | +; CHECK-NEXT: Offset: 0 |
| 36 | +; CHECK-NEXT: ID3D12ShaderReflectionType: |
| 37 | +; CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int1x3 |
| 38 | +; CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS |
| 39 | +; CHECK-NEXT: Type: D3D_SVT_INT |
| 40 | +; CHECK-NEXT: Elements: 2 |
| 41 | +; CHECK-NEXT: Rows: 1 |
| 42 | +; CHECK-NEXT: Columns: 3 |
| 43 | +; CHECK-NEXT: Members: 0 |
| 44 | +; CHECK-NEXT: Offset: 64 |
| 45 | +; CHECK-NEXT: ID3D12ShaderReflectionType: |
| 46 | +; CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int3x1 |
| 47 | +; CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS |
| 48 | +; CHECK-NEXT: Type: D3D_SVT_INT |
| 49 | +; CHECK-NEXT: Elements: 0 |
| 50 | +; CHECK-NEXT: Rows: 3 |
| 51 | +; CHECK-NEXT: Columns: 1 |
| 52 | +; CHECK-NEXT: Members: 0 |
| 53 | +; CHECK-NEXT: Offset: 148 |
| 54 | +; CHECK-NEXT: ID3D12ShaderReflectionType: |
| 55 | +; CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int4x3 |
| 56 | +; CHECK-NEXT: Class: D3D_SVC_MATRIX_COLUMNS |
| 57 | +; CHECK-NEXT: Type: D3D_SVT_INT |
| 58 | +; CHECK-NEXT: Elements: 0 |
| 59 | +; CHECK-NEXT: Rows: 4 |
| 60 | +; CHECK-NEXT: Columns: 3 |
| 61 | +; CHECK-NEXT: Members: 0 |
| 62 | +; CHECK-NEXT: Offset: 160 |
| 63 | +; CHECK-NEXT: ID3D12ShaderReflectionType: |
| 64 | +; CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int1x3 |
| 65 | +; CHECK-NEXT: Class: D3D_SVC_MATRIX_ROWS |
| 66 | +; CHECK-NEXT: Type: D3D_SVT_INT |
| 67 | +; CHECK-NEXT: Elements: 2 |
| 68 | +; CHECK-NEXT: Rows: 1 |
| 69 | +; CHECK-NEXT: Columns: 3 |
| 70 | +; CHECK-NEXT: Members: 0 |
| 71 | +; CHECK-NEXT: Offset: 208 |
| 72 | +; CHECK-NEXT: ID3D12ShaderReflectionType: |
| 73 | +; CHECK-NEXT: D3D12_SHADER_TYPE_DESC: Name: int3x1 |
| 74 | +; CHECK-NEXT: Class: D3D_SVC_MATRIX_ROWS |
| 75 | +; CHECK-NEXT: Type: D3D_SVT_INT |
| 76 | +; CHECK-NEXT: Elements: 0 |
| 77 | +; CHECK-NEXT: Rows: 3 |
| 78 | +; CHECK-NEXT: Columns: 1 |
| 79 | +; CHECK-NEXT: Members: 0 |
| 80 | +; CHECK-NEXT: Offset: 240 |
| 81 | +; CHECK-NEXT: } |
| 82 | +; CHECK-NEXT: CBuffer: s |
| 83 | + |
| 84 | + |
| 85 | +target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64" |
| 86 | +target triple = "dxil-ms-dx" |
| 87 | + |
| 88 | +%dx.types.Handle = type { i8* } |
| 89 | +%dx.types.ResourceProperties = type { i32, i32 } |
| 90 | +%dx.types.CBufRet.i32 = type { i32, i32, i32, i32 } |
| 91 | +%s = type { %struct.S } |
| 92 | + |
| 93 | +;struct S { |
| 94 | +; row_major int4x3 m; |
| 95 | +; int1x3 m1[2]; |
| 96 | +; int3x1 m2; |
| 97 | +; int4x3 m3; |
| 98 | +; row_major int1x3 m4[2]; |
| 99 | +; row_major int3x1 m5; |
| 100 | +;}; |
| 101 | + |
| 102 | +; Make sure cbuffer reflection is correct with |
| 103 | +; Vector as array: [rows x [cols x float]] and |
| 104 | +; Vector as array, one row: [cols x float] for m1. |
| 105 | + |
| 106 | +%struct.S = type { [4 x [3 x i32]], [2 x [3 x i32]], [3 x i32], [4 x [3 x i32]], [2 x [3 x i32]], [3 x [1 x i32]] } |
| 107 | + |
| 108 | +@s = external constant %dx.types.Handle |
| 109 | + |
| 110 | +; Function Attrs: nounwind readonly |
| 111 | +define float @"\01?foo@@YAMXZ"() #0 { |
| 112 | +; force use cb. |
| 113 | + %1 = load %dx.types.Handle, %dx.types.Handle* @s, align 4 |
| 114 | + ret float 1.000000e+00 |
| 115 | +} |
| 116 | + |
| 117 | +attributes #0 = { nounwind readonly } |
| 118 | + |
| 119 | +!llvm.ident = !{!0} |
| 120 | +!dx.version = !{!1} |
| 121 | +!dx.valver = !{!2} |
| 122 | +!dx.shaderModel = !{!3} |
| 123 | +!dx.resources = !{!4} |
| 124 | +!dx.typeAnnotations = !{!7, !23} |
| 125 | +!dx.entryPoints = !{!28} |
| 126 | + |
| 127 | +!0 = !{!"dxc"} |
| 128 | +!1 = !{i32 1, i32 8} |
| 129 | +!2 = !{i32 0, i32 0} |
| 130 | +!3 = !{!"lib", i32 6, i32 15} |
| 131 | +!4 = !{null, null, !5, null} |
| 132 | +!5 = !{!6} |
| 133 | +!6 = !{i32 0, %s* bitcast (%dx.types.Handle* @s to %s*), !"s", i32 -1, i32 -1, i32 1, i32 276, null} |
| 134 | +!7 = !{i32 0, %struct.S undef, !8, %s undef, !21} |
| 135 | +!8 = !{i32 276, !9, !11, !13, !15, !17, !19} |
| 136 | +!9 = !{i32 6, !"m", i32 2, !10, i32 3, i32 0, i32 7, i32 4} |
| 137 | +!10 = !{i32 4, i32 3, i32 1} |
| 138 | +!11 = !{i32 6, !"m1", i32 2, !12, i32 3, i32 64, i32 7, i32 4} |
| 139 | +!12 = !{i32 1, i32 3, i32 2} |
| 140 | +!13 = !{i32 6, !"m2", i32 2, !14, i32 3, i32 148, i32 7, i32 4} |
| 141 | +!14 = !{i32 3, i32 1, i32 2} |
| 142 | +!15 = !{i32 6, !"m3", i32 2, !16, i32 3, i32 160, i32 7, i32 4} |
| 143 | +!16 = !{i32 4, i32 3, i32 2} |
| 144 | +!17 = !{i32 6, !"m4", i32 2, !18, i32 3, i32 208, i32 7, i32 4} |
| 145 | +!18 = !{i32 1, i32 3, i32 1} |
| 146 | +!19 = !{i32 6, !"m5", i32 2, !20, i32 3, i32 240, i32 7, i32 4} |
| 147 | +!20 = !{i32 3, i32 1, i32 1} |
| 148 | +!21 = !{i32 276, !22} |
| 149 | +!22 = !{i32 6, !"s", i32 3, i32 0} |
| 150 | +!23 = !{i32 1, float ()* @"\01?foo@@YAMXZ", !24} |
| 151 | +!24 = !{!25} |
| 152 | +!25 = !{i32 1, !26, !27} |
| 153 | +!26 = !{i32 7, i32 9} |
| 154 | +!27 = !{} |
| 155 | +!28 = !{null, !"", null, !4, null} |
0 commit comments