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ScreenShot.h
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331 lines (295 loc) · 13.1 KB
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// Copyright (C) 2018-2023 - DevSH Graphics Programming Sp. z O.O.
// This file is part of the "Nabla Engine".
// For conditions of distribution and use, see copyright notice in nabla.h
#ifndef _NBL_EXT_SCREEN_SHOT_INCLUDED_
#define _NBL_EXT_SCREEN_SHOT_INCLUDED_
#include <nabla.h>
namespace nbl::ext::ScreenShot
{
using namespace nbl::asset;
using namespace nbl::video;
/*
Create a ScreenShot with gpu image usage and save it to a file.
The queue being passed must have TRANSFER capability.
TODO (Ali): Add support for downloading a region of a specific subresource
*/
inline core::smart_refctd_ptr<ICPUImageView> createScreenShot(
ILogicalDevice* logicalDevice,
IQueue* queue,
ISemaphore* semaphore,
const IGPUImageView* gpuImageView,
const ACCESS_FLAGS accessMask,
const IImage::LAYOUT imageLayout)
{
{
const auto queueFlags = logicalDevice->getPhysicalDevice()->getQueueFamilyProperties().begin()[queue->getFamilyIndex()].queueFlags;
const auto required = core::bitflag<IQueue::FAMILY_FLAGS>(IQueue::FAMILY_FLAGS::TRANSFER_BIT) | IQueue::FAMILY_FLAGS::GRAPHICS_BIT | IQueue::FAMILY_FLAGS::COMPUTE_BIT;
if (!queueFlags.hasAnyFlag(required))
logicalDevice->getLogger()->log("ScreenShot: queue family %u lacks transfer/graphics/compute flags; continuing anyway.", system::ILogger::ELL_WARNING, queue->getFamilyIndex());
}
auto fetchedImageViewParmas = gpuImageView->getCreationParameters();
auto gpuImage = fetchedImageViewParmas.image;
auto fetchedGpuImageParams = gpuImage->getCreationParameters();
if(!fetchedGpuImageParams.usage.hasFlags(IImage::EUF_TRANSFER_SRC_BIT))
{
if (auto* logger = logicalDevice->getLogger())
logger->log("ScreenShot: source image missing TRANSFER_SRC usage.", system::ILogger::ELL_ERROR);
return nullptr;
}
if (isBlockCompressionFormat(fetchedGpuImageParams.format))
{
if (auto* logger = logicalDevice->getLogger())
logger->log("ScreenShot: block-compressed formats are not supported.", system::ILogger::ELL_ERROR);
return nullptr;
}
core::smart_refctd_ptr<IGPUBuffer> gpuTexelBuffer;
core::smart_refctd_ptr<IGPUCommandBuffer> gpuCommandBuffer;
{
// commandbuffer should refcount the pool, so it should be 100% legal to drop at the end of the scope
auto gpuCommandPool = logicalDevice->createCommandPool(queue->getFamilyIndex(),IGPUCommandPool::CREATE_FLAGS::TRANSIENT_BIT);
if (!gpuCommandPool)
{
if (auto* logger = logicalDevice->getLogger())
logger->log("ScreenShot: failed to create command pool.", system::ILogger::ELL_ERROR);
return nullptr;
}
gpuCommandPool->createCommandBuffers(IGPUCommandPool::BUFFER_LEVEL::PRIMARY, 1u, &gpuCommandBuffer);
if (!gpuCommandBuffer)
{
if (auto* logger = logicalDevice->getLogger())
logger->log("ScreenShot: failed to create command buffer.", system::ILogger::ELL_ERROR);
return nullptr;
}
}
if (auto* logger = logicalDevice->getLogger())
logger->log("ScreenShot: recording command buffer.", system::ILogger::ELL_INFO);
if (!gpuCommandBuffer->begin(IGPUCommandBuffer::USAGE::ONE_TIME_SUBMIT_BIT))
{
if (auto* logger = logicalDevice->getLogger())
logger->log("ScreenShot: failed to begin command buffer.", system::ILogger::ELL_ERROR);
return nullptr;
}
{
auto extent = gpuImage->getMipSize();
const uint32_t mipLevelToScreenshot = fetchedImageViewParmas.subresourceRange.baseMipLevel;
IGPUImage::SBufferCopy region = {};
region.imageSubresource.aspectMask = fetchedImageViewParmas.subresourceRange.aspectMask;
region.imageSubresource.mipLevel = mipLevelToScreenshot;
region.imageSubresource.baseArrayLayer = fetchedImageViewParmas.subresourceRange.baseArrayLayer;
region.imageSubresource.layerCount = fetchedImageViewParmas.subresourceRange.layerCount;
region.imageExtent = { extent.x, extent.y, extent.z };
IGPUBuffer::SCreationParams bufferCreationParams = {};
bufferCreationParams.size = extent.x*extent.y*extent.z*getTexelOrBlockBytesize(fetchedGpuImageParams.format);
bufferCreationParams.usage = IBuffer::EUF_TRANSFER_DST_BIT;
gpuTexelBuffer = logicalDevice->createBuffer(std::move(bufferCreationParams));
if (!gpuTexelBuffer)
{
if (auto* logger = logicalDevice->getLogger())
logger->log("ScreenShot: failed to create GPU texel buffer.", system::ILogger::ELL_ERROR);
return nullptr;
}
auto gpuTexelBufferMemReqs = gpuTexelBuffer->getMemoryReqs();
gpuTexelBufferMemReqs.memoryTypeBits &= logicalDevice->getPhysicalDevice()->getDownStreamingMemoryTypeBits();
if (!gpuTexelBufferMemReqs.memoryTypeBits)
{
if (auto* logger = logicalDevice->getLogger())
logger->log("ScreenShot: no down-streaming memory type for texel buffer.", system::ILogger::ELL_ERROR);
return nullptr;
}
auto gpuTexelBufferMem = logicalDevice->allocate(gpuTexelBufferMemReqs, gpuTexelBuffer.get());
if (!gpuTexelBufferMem.isValid())
{
if (auto* logger = logicalDevice->getLogger())
logger->log("ScreenShot: failed to allocate texel buffer memory.", system::ILogger::ELL_ERROR);
return nullptr;
}
IGPUCommandBuffer::SPipelineBarrierDependencyInfo info = {};
decltype(info)::image_barrier_t barrier = {};
info.imgBarriers = { &barrier, &barrier + 1 };
{
barrier.barrier.dep.srcStageMask = PIPELINE_STAGE_FLAGS::ALL_COMMANDS_BITS;
barrier.barrier.dep.srcAccessMask = accessMask;
barrier.barrier.dep.dstStageMask = PIPELINE_STAGE_FLAGS::COPY_BIT;
barrier.barrier.dep.dstAccessMask = ACCESS_FLAGS::TRANSFER_READ_BIT;
barrier.oldLayout = imageLayout;
barrier.newLayout = IImage::LAYOUT::TRANSFER_SRC_OPTIMAL;
barrier.image = gpuImage.get();
barrier.subresourceRange.aspectMask = fetchedImageViewParmas.subresourceRange.aspectMask;
barrier.subresourceRange.baseMipLevel = mipLevelToScreenshot;
barrier.subresourceRange.levelCount = 1u;
barrier.subresourceRange.baseArrayLayer = fetchedImageViewParmas.subresourceRange.baseArrayLayer;
barrier.subresourceRange.layerCount = fetchedImageViewParmas.subresourceRange.layerCount;
gpuCommandBuffer->pipelineBarrier(EDF_NONE,info);
}
gpuCommandBuffer->copyImageToBuffer(gpuImage.get(),IImage::LAYOUT::TRANSFER_SRC_OPTIMAL,gpuTexelBuffer.get(),1,®ion);
{
barrier.barrier.dep.srcStageMask = barrier.barrier.dep.dstStageMask;
barrier.barrier.dep.srcAccessMask = ACCESS_FLAGS::NONE;
barrier.barrier.dep.dstStageMask = PIPELINE_STAGE_FLAGS::ALL_COMMANDS_BITS;
barrier.barrier.dep.dstAccessMask = ACCESS_FLAGS::NONE;
barrier.oldLayout = barrier.newLayout;
barrier.newLayout = imageLayout;
gpuCommandBuffer->pipelineBarrier(EDF_NONE,info);
}
}
if (!gpuCommandBuffer->end())
{
if (auto* logger = logicalDevice->getLogger())
logger->log("ScreenShot: failed to end command buffer.", system::ILogger::ELL_ERROR);
return nullptr;
}
auto signalSemaphore = logicalDevice->createSemaphore(0);
IQueue::SSubmitInfo info;
IQueue::SSubmitInfo::SCommandBufferInfo cmdBufferInfo{ gpuCommandBuffer.get() };
IQueue::SSubmitInfo::SSemaphoreInfo signalSemaphoreInfo;
IQueue::SSubmitInfo::SSemaphoreInfo waitSemaphoreInfo;
signalSemaphoreInfo.semaphore = signalSemaphore.get();
signalSemaphoreInfo.value = 1;
signalSemaphoreInfo.stageMask = PIPELINE_STAGE_FLAGS::ALL_COMMANDS_BITS;
info.commandBuffers = { &cmdBufferInfo, &cmdBufferInfo + 1 };
info.signalSemaphores = { &signalSemaphoreInfo, &signalSemaphoreInfo + 1 };
if (semaphore)
{
waitSemaphoreInfo.semaphore = semaphore;
waitSemaphoreInfo.value = 1;
waitSemaphoreInfo.stageMask = PIPELINE_STAGE_FLAGS::ALL_COMMANDS_BITS;
info.waitSemaphores = { &waitSemaphoreInfo, &waitSemaphoreInfo + 1 };
}
if (auto* logger = logicalDevice->getLogger())
logger->log("ScreenShot: submitting copy command buffer.", system::ILogger::ELL_INFO);
if (queue->submit({ &info, &info + 1}) != IQueue::RESULT::SUCCESS)
{
if (auto* logger = logicalDevice->getLogger())
logger->log("ScreenShot: failed to submit copy command buffer.", system::ILogger::ELL_ERROR);
return nullptr;
}
ISemaphore::SWaitInfo waitInfo{ signalSemaphore.get(), 1u};
if (auto* logger = logicalDevice->getLogger())
logger->log("ScreenShot: waiting for copy completion.", system::ILogger::ELL_INFO);
if (logicalDevice->blockForSemaphores({&waitInfo, &waitInfo + 1}) != ISemaphore::WAIT_RESULT::SUCCESS)
{
if (auto* logger = logicalDevice->getLogger())
logger->log("ScreenShot: failed to wait for copy completion.", system::ILogger::ELL_ERROR);
return nullptr;
}
core::smart_refctd_ptr<ICPUImageView> cpuImageView;
{
const auto gpuTexelBufferSize = gpuTexelBuffer->getSize(); // If you get validation errors from the `invalidateMappedMemoryRanges` we need to expose VK_WHOLE_BUFFER equivalent constant
auto* allocation = gpuTexelBuffer->getBoundMemory().memory;
if (!allocation)
return nullptr;
bool mappedHere = false;
if (!allocation->getMappedPointer())
{
const IDeviceMemoryAllocation::MemoryRange range = { 0u, gpuTexelBufferSize };
if (!allocation->map(range, IDeviceMemoryAllocation::EMCAF_READ))
{
if (auto* logger = logicalDevice->getLogger())
logger->log("ScreenShot: failed to map texel buffer memory.", system::ILogger::ELL_ERROR);
return nullptr;
}
mappedHere = true;
}
ILogicalDevice::MappedMemoryRange mappedMemoryRange(allocation,0u,gpuTexelBufferSize);
if (allocation->haveToMakeVisible())
{
if (auto* logger = logicalDevice->getLogger())
logger->log("ScreenShot: invalidating mapped range.", system::ILogger::ELL_INFO);
logicalDevice->invalidateMappedMemoryRanges(1u,&mappedMemoryRange);
}
auto cpuNewImage = ICPUImage::create(std::move(fetchedGpuImageParams));
if (!cpuNewImage)
{
if (auto* logger = logicalDevice->getLogger())
logger->log("ScreenShot: failed to create CPU image.", system::ILogger::ELL_ERROR);
if (mappedHere)
allocation->unmap();
return nullptr;
}
auto regions = core::make_refctd_dynamic_array<core::smart_refctd_dynamic_array<ICPUImage::SBufferCopy>>(1u);
ICPUImage::SBufferCopy& region = regions->front();
region.imageSubresource.aspectMask = IImage::EAF_COLOR_BIT;
region.imageSubresource.mipLevel = 0u;
region.imageSubresource.baseArrayLayer = 0u;
region.imageSubresource.layerCount = 1u;
region.bufferOffset = 0u;
region.bufferRowLength = fetchedGpuImageParams.extent.width;
region.bufferImageHeight = 0u;
region.imageOffset = { 0u, 0u, 0u };
region.imageExtent = cpuNewImage->getCreationParameters().extent;
auto cpuNewTexelBuffer = ICPUBuffer::create({ gpuTexelBufferSize });
if (!cpuNewTexelBuffer)
{
if (auto* logger = logicalDevice->getLogger())
logger->log("ScreenShot: failed to create CPU buffer.", system::ILogger::ELL_ERROR);
if (mappedHere)
allocation->unmap();
return nullptr;
}
if (auto* logger = logicalDevice->getLogger())
logger->log("ScreenShot: copying GPU data to CPU buffer.", system::ILogger::ELL_INFO);
{
memcpy(cpuNewTexelBuffer->getPointer(), allocation->getMappedPointer(), gpuTexelBuffer->getSize());
}
cpuNewImage->setBufferAndRegions(core::smart_refctd_ptr(cpuNewTexelBuffer), regions);
if (mappedHere)
allocation->unmap();
{
auto newCreationParams = cpuNewImage->getCreationParameters();
ICPUImageView::SCreationParams viewParams = {};
viewParams.flags = static_cast<ICPUImageView::E_CREATE_FLAGS>(0u);
viewParams.image = cpuNewImage;
viewParams.format = newCreationParams.format;
viewParams.viewType = ICPUImageView::ET_2D;
viewParams.subresourceRange.baseArrayLayer = 0u;
viewParams.subresourceRange.layerCount = newCreationParams.arrayLayers;
viewParams.subresourceRange.baseMipLevel = 0u;
viewParams.subresourceRange.levelCount = newCreationParams.mipLevels;
cpuImageView = ICPUImageView::create(std::move(viewParams));
}
}
return cpuImageView;
}
inline bool createScreenShot(
ILogicalDevice* logicalDevice,
IQueue* queue,
ISemaphore* semaphore,
const IGPUImageView* gpuImageView,
IAssetManager* assetManager,
system::IFile* outFile,
const ACCESS_FLAGS accessMask,
const IImage::LAYOUT imageLayout)
{
assert(outFile->getFlags()&system::IFile::ECF_WRITE);
auto cpuImageView = createScreenShot(logicalDevice,queue,semaphore,gpuImageView,accessMask,imageLayout);
if (!cpuImageView)
{
if (auto* logger = logicalDevice->getLogger())
logger->log("ScreenShot: GPU readback failed, no image to write.", system::ILogger::ELL_ERROR);
return false;
}
IAssetWriter::SAssetWriteParams writeParams(cpuImageView.get());
return assetManager->writeAsset(outFile,writeParams);
}
inline bool createScreenShot(
ILogicalDevice* logicalDevice,
IQueue* queue,
ISemaphore* semaphore,
const IGPUImageView* gpuImageView,
IAssetManager* assetManager,
const std::filesystem::path& filename,
const IImage::LAYOUT imageLayout,
const ACCESS_FLAGS accessMask = ACCESS_FLAGS::MEMORY_WRITE_BITS)
{
auto cpuImageView = createScreenShot(logicalDevice,queue,semaphore,gpuImageView,accessMask,imageLayout);
if (!cpuImageView)
{
if (auto* logger = logicalDevice->getLogger())
logger->log("ScreenShot: GPU readback failed, no image to write.", system::ILogger::ELL_ERROR);
return false;
}
IAssetWriter::SAssetWriteParams writeParams(cpuImageView.get());
return assetManager->writeAsset(filename.string(),writeParams); // TODO: Use std::filesystem::path
}
} // namespace nbl::ext::ScreenShot
#endif