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morton.glsl
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52 lines (43 loc) · 1.44 KB
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// Copyright (C) 2018-2020 - DevSH Graphics Programming Sp. z O.O.
// This file is part of the "Nabla Engine".
// For conditions of distribution and use, see copyright notice in nabla.h
#ifndef _NBL_BUILTIN_GLSL_UTILS_MORTON_INCLUDED_
#define _NBL_BUILTIN_GLSL_UTILS_MORTON_INCLUDED_
uint nbl_glsl_morton_decode2d4bComponent(in uint x)
{
x &= 0x55555555u;
x = (x ^ (x >> 1u)) & 0x33333333u;
x = (x ^ (x >> 2u)) & 0x0f0f0f0fu;
return x;
}
uint nbl_glsl_morton_decode2d8bComponent(in uint x)
{
x &= 0x55555555u;
x = (x ^ (x >> 1u)) & 0x33333333u;
x = (x ^ (x >> 2u)) & 0x0f0f0f0fu;
x = (x ^ (x >> 4u)) & 0x00ff00ffu;
return x;
}
uint nbl_glsl_morton_decode2d32bComponent(in uint x)
{
x &= 0x55555555u;
x = (x ^ (x >> 1u)) & 0x33333333u;
x = (x ^ (x >> 2u)) & 0x0f0f0f0fu;
x = (x ^ (x >> 4u)) & 0x00ff00ffu;
x = (x ^ (x >> 8u)) & 0x0000ffffu;
x = (x ^ (x >> 16u));
return x;
}
uvec2 nbl_glsl_morton_decode2d4b(in uint x)
{
return uvec2(nbl_glsl_morton_decode2d4bComponent(x), nbl_glsl_morton_decode2d4bComponent(x >> 1u));
}
uvec2 nbl_glsl_morton_decode2d8b(in uint x)
{
return uvec2(nbl_glsl_morton_decode2d8bComponent(x), nbl_glsl_morton_decode2d8bComponent(x >> 1u));
}
uvec2 nbl_glsl_morton_decode2d32b(in uint x)
{
return uvec2(nbl_glsl_morton_decode2d32bComponent(x), nbl_glsl_morton_decode2d32bComponent(x >> 1u));
}
#endif