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| 1 | +# Examples and Tests |
| 2 | + |
| 3 | +The Nabla Examples are documentation-by-example and building blocks for our future Continuous Integration GPU Integration Tests. |
| 4 | + |
| 5 | +## Where can I find the makefiles or IDE projects/solutions? |
| 6 | + |
| 7 | +Given an example in folder `XY.ExampleName`, CMake will generate either a target or a separate makefile/project/solution called `examplename` (no number, always lowercase). |
| 8 | + |
| 9 | +Whenever CMake generates separate makefiles/solutions/projects, they will be generated in the `./examples_tests` under the build directory you supplied to CMake. |
| 10 | + |
| 11 | +**Samples are meant to be built into the `./bin` directory in the source (its git-ignored) and invoked with that Current Working Directory.** |
| 12 | + |
| 13 | +**WARNING:** If you're using an IDE different than Visual Studio you need to set the CWD correctly for when you start the example for Debugging! |
| 14 | + |
| 15 | +**WARNING:** Only generation of IDE projects by standalone CMake is supported, we do not use or rely on IDE integrations of CMake. |
| 16 | + |
| 17 | +## Maintenance Matrix |
| 18 | + |
| 19 | +In the future we expect this matrix to be kept up to date, live by our CI. |
| 20 | + |
| 21 | +Y = Already Works |
| 22 | +B = Has a known bug |
| 23 | +W = Work-In-Progress, sample logic not complete or temporarily modifed |
| 24 | +S = Intended to be Supported (requires some work to port after an API change) |
| 25 | +N = No support |
| 26 | +| | Win32 OpenGL | Win32 OpenGL ES* | Win32 Vulkan | X11** OpenGL | X11** OpenGL ES | X11** Vulkan | Android OpenGL ES | Android Vulkan | Required NBL_* CMake Options | |
| 27 | +|---------------------------------|--------------|------------------|--------------|--------------|-----------------|--------------|-------------------|----------------|------------------------------| |
| 28 | +| 01.HelloWorld | Y | Y | Y | S | S | S | Y | S | None | |
| 29 | +| 02.ComputeShader | B | B | Y | S | S | S | Y | S | None | |
| 30 | +| 03.GPU_Mesh | | | | | | | | | | |
| 31 | +| 04.Keyframe | | | | | | | | | | |
| 32 | +| 05.NablaTutorialExample | | | | | | | | | | |
| 33 | +| 06.MeshLoaders | | | | | | | | | | |
| 34 | +| 07.SubpassBaking | | | | | | | | | | |
| 35 | +| FREE_SLOT | | | | | | | | | | |
| 36 | +| 09.ColorSpaceTest | | | | | | | | | | |
| 37 | +| 10.AllocatorTest | | | | | | | | | | |
| 38 | +| 11.LoDSystem | | | | | | | | | | |
| 39 | +| 12.glTF | | | | | | | | | | |
| 40 | +| FREE_SLOT | | | | | | | | | | |
| 41 | +| 14.ComputeScan | | | | | | | | | | |
| 42 | +| FREE_SLOT | | | | | | | | | | |
| 43 | +| 16.OrderIndependentTransparency | | | | | | | | | | |
| 44 | +| 17.SimpleBulletIntegration | | | | | | | | | | |
| 45 | +| 18.MitsubaLoader | | | | | | | | | | |
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| 55 | +| | | | | | | | | | | |
| 56 | +| 58.MediaUnpackingOnAndroid | N | N | N | N | N | N | Y | Y | None | |
| 57 | + |
| 58 | +* Only Nvidia provides a working GLES 3.1 driver with OES_texture_view on Windows, so we only test there. |
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