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Remove NBL_API from classes that came in with the merge.
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3 files changed

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-3
lines changed

3 files changed

+3
-3
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include/nbl/asset/ICPUDescriptorSet.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -25,7 +25,7 @@ namespace nbl::asset
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@see IDescriptorSet
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*/
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class NBL_API ICPUDescriptorSet final : public IDescriptorSet<ICPUDescriptorSetLayout>, public IAsset
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class ICPUDescriptorSet final : public IDescriptorSet<ICPUDescriptorSetLayout>, public IAsset
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{
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using base_t = IDescriptorSet<ICPUDescriptorSetLayout>;
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include/nbl/video/IDescriptorPool.h

Lines changed: 1 addition & 1 deletion
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@@ -19,7 +19,7 @@ class IGPUBufferView;
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class IGPUDescriptorSet;
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class IGPUDescriptorSetLayout;
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class NBL_API IDescriptorPool : public core::IReferenceCounted, public IBackendObject
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class IDescriptorPool : public core::IReferenceCounted, public IBackendObject
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{
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public:
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enum E_CREATE_FLAGS : uint32_t

src/nbl/video/ILogicalDevice.cpp

Lines changed: 1 addition & 1 deletion
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@@ -69,7 +69,7 @@ bool ILogicalDevice::updateDescriptorSets(uint32_t descriptorWriteCount, const I
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return true;
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}
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void ILogicalDevice::addCommonGLSLDefines(std::ostringstream& pool, const bool runningInRenderdoc)
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void ILogicalDevice::addCommonShaderDefines(std::ostringstream& pool, const bool runningInRenderdoc)
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{
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const auto& limits = m_physicalDevice->getProperties().limits;
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const auto& features = getEnabledFeatures();

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