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Removed outdated comments
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include/nbl/builtin/hlsl/mpl.hlsl

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@@ -22,7 +22,6 @@ namespace mpl
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namespace impl
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{
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// TODO: uncomment when fixed https://github.com/microsoft/DirectXShaderCompiler/issues/5859
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template<uint16_t bits_log2>
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struct countl_zero_masks
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{
@@ -37,14 +36,6 @@ struct countl_zero_masks<0>
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NBL_CONSTEXPR_STATIC_INLINE uint64_t LO_MASK = 0;
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};
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// TODO: this is temporary workaround, delete when fixed: https://github.com/microsoft/DirectXShaderCompiler/issues/5859
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// template<uint16_t bits_log2>
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// struct countl_zero_masks
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// {
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// NBL_CONSTEXPR_STATIC_INLINE uint16_t SHIFT = bits_log2 ? uint16_t(1)<<(bits_log2-1) : 0;
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// NBL_CONSTEXPR_STATIC_INLINE uint64_t LO_MASK = bits_log2 ? (1ull<<SHIFT)-1 : 0;
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// };
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template<uint64_t N, uint16_t bits_log2>
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struct countl_zero
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{

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