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examples_tests/Readme.md

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# Examples and Tests
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The Nabla Examples are documentation-by-example and building blocks for our future Continuous Integration GPU Integration Tests.
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## Where can I find the makefiles or IDE projects/solutions?
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Given an example in folder `XY.ExampleName`, CMake will generate either a target or a separate makefile/project/solution called `examplename` (no number, always lowercase).
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Whenever CMake generates separate makefiles/solutions/projects, they will be generated in the `./examples_tests` under the build directory you supplied to CMake.
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**Samples are meant to be built into the `./bin` directory in the source (its git-ignored) and invoked with that Current Working Directory.**
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**WARNING:** If you're using an IDE different than Visual Studio you need to set the CWD correctly for when you start the example for Debugging!
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**WARNING:** Only generation of IDE projects by standalone CMake is supported, we do not use or rely on IDE integrations of CMake.
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## Maintenance Matrix
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In the future we expect this matrix to be kept up to date, live by our CI.
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_Examples numbered 00 are provisional and are not part of the example suite._
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Y = Already Works
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B = Has a known bug
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W = Work-In-Progress, sample logic not complete or temporarily modifed
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S = Intended to be Supported (requires some work to port after an API change)
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N = No support
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| | Win32 OpenGL | Win32 OpenGL ES* | Win32 Vulkan | X11** OpenGL | X11** OpenGL ES | X11** Vulkan | Android OpenGL ES | Android Vulkan | Required CMake Options**** |
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|---------------------------------|--------------|------------------|--------------|--------------|-----------------|--------------|-------------------|----------------|---------------------------------------------------|
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| 01.HelloWorld | Y | Y | Y | S | S | S | Y | S | |
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| 02.ComputeShader | B | B | Y | B | B | S | B | S | |
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| 03.GPU_Mesh | S | S | S | S | S | S | S | S | |
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| 04.Keyframe | S | S | S | S | S | S | S | S | |
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| 05.NablaTutorialExample | Y | Y | Y | S | S | S | S | S | |
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| 06.MeshLoaders | Y | Y | Y | S | S | S | Y | Y | |
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| 07.SubpassBaking | S | S | S | S | S | S | S | S | |
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| FREE_SLOT | | | | | | | | | |
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| 09.ColorSpaceTest | W | W | W | W | W | W | W | W | |
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| 10.AllocatorTest | Y | Y | Y | S | S | S | N | N | |
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| 11.LoDSystem | Y | N | B | S | N | S | N | S | |
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| 12.glTF | W | N | W | W | N | W | N | W | COMPILE_WITH_GLTF_LOADER |
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| FREE_SLOT | | | | | | | | | |
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| 14.ComputeScan | B | N | B | S | N | S | N | S | |
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| FREE_SLOT | | | | | | | | | |
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| 16.OrderIndependentTransparency | B | B | B | S | S | S | S | S | |
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| 17.SimpleBulletIntegration | Y | N | Y | S | N | S | N | N | BUILD_BULLET |
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| 18.MitsubaLoader | S | N | S | S | N | S | N | N | BUILD_MITSUBA_LOADER |
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| FREE_SLOT | | | | | | | | | |
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| 20.Megatexture | S | S | S | S | S | S | N | S | |
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| 21.DynamicTextureIndexing | S | N | S | S | N | S | N | S | |
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| 22.RaytracedAO | N | N | W | N | N | W | N | N | BUILD_MITSUBA_LOADER |
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| 23.Autoexposure | Y | Y | Y | S | S | S | N | S | |
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| FREE_SLOT | | | | | | | | | |
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| 25.Blur | S | N | S | S | N | S | N | S | |
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| FREE_SLOT | | | | | | | | | |
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| 27.PLYSTLDemo | Y | Y | Y | S | S | S | N | N | COMPILE_WITH_STL_LOADER & COMPILE_WITH_PLY_LOADER |
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| FREE_SLOT | | | | | | | | | |
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| 29.SpecializationConstants | S | S | S | S | S | S | N | S | |
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| FREE_SLOT | | | | | | | | | |
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| FREE_SLOT | | | | | | | | | |
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| FREE_SLOT | | | | | | | | | |
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| 33.Draw3DLine | Y | Y | Y | S | S | S | S | S | |
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| 34.LRUCacheUnitTest | Y | Y | Y | Y | Y | Y | N | N | |
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| 35.GeometryCreator | Y | Y | Y | S | S | S | N | S | |
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| 36.CUDAInterop | N | N | W | N | N | W | N | N | COMPILE_WITH_CUDA |
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| FREE_SLOT | | | | | | | | | |
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| 38.EXRSplit | S | S | S | S | S | S | N | N | |
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| 39.DenoiserTonemapper | N | N | W | N | N | W | N | N | COMPILE_WITH_CUDA & COMPILE_WITH_OPTIX |
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| 40.GLITest | S | S | S | S | S | S | N | S | COMPILE_WITH_GLI_LOADER |
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| 41.VisibilityBuffer | S | S | S | S | S | S | N | N | |
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| 42.FragmentShaderPathTracer | B | B | Y | S | S | S | S | S | |
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| 43.SumAndCDFFilters | S | N | S | S | N | S | N | N | |
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| 44.LevelCurveExtraction | S | N | S | S | N | S | N | N | |
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| 45.BRDFEvalTest | S | S | S | S | S | S | N | S | |
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| 46.SamplingValidation | S | S | S | S | S | S | N | S | |
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| 47.DerivMapTest | S | N | S | S | N | S | N | N | |
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| 48.ArithmeticUnitTest | Y | N | Y | S | N | S | N | S | |
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| 49.ComputeFFT | S | N | S | S | N | S | N | N | |
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| 50.NewAPITest | S | S | S | S | S | S | S | S | |
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| 51.RadixSort | W | N | W | W | N | W | N | W | |
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| 52.SystemTest | S | S | S | S | S | S | S | S | |
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| 53.ComputeShaders | S | N | S | S | N | S | N | S | |
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| 54.Transformations | S | S | S | S | S | S | S | S | |
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| 55.RGB18E7S3 | S | S | S | S | S | S | N | N | |
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| 56.RayQuery | N | N | S | N | N | S | N | S | |
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| 57.AndroidSample | N | N | N | N | N | N | S | S | |
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| 58.MediaUnpackingOnAndroid | N | N | N | N | N | N | Y | Y | |
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| FREE_SLOT | | | | | | | | | |
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| 60.ClusteredRendering | W | N | W | W | N | W | N | N | |
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`*` Only Nvidia provides a working GLES 3.1 driver with OES_texture_view on Windows, so we only test there.
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`**` Needs the Xcb implementation of the `ui::` namespace to be complete.
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`***` Only x86_64 architecture supported for Android builds, also NBL_BUILD_ANDROID is required.
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`****` NBL_BUILD_EXAMPLES is needed for any example to build!

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