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README.md

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@@ -162,33 +162,36 @@ Contact ***[@devshgraphicsprogramming](https://github.com/devshgraphicsprogrammi
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## Main Features
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- **Thread safe and context pollution safe OpenGL**
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- **Asset management pipeline**
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- **Automatic pipeline layout creation**
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- **Shader introspection**
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- **Using SPIR-V shaders in OpenGL**
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- **Using SPIR-V shaders in OpenGL and ES**
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- **Libraries of GLSL shader functions**
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- **Compute shaders**
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- **Virtual Texturing**
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- **Virtual Geometry (programmable and non programmble fetching) with triangle batching**
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- **CUDA and OpenGL interop**
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- **OpenCL and OpenGL interop**
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- **CPU image filtering**
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- **CPU asset manipulation (image filtering, image format transcoding, mesh optimization and manipulation)**
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## Main Delivered Extensions
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- **Mitsuba scene loader (auto-generated shaders)**
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- **Auto Exposure**
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- **Tonemapper**
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- **Mitsuba scene loader (auto-generated shaders)**
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- **Fastest blur on the planet**
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- **Bullet physics beginner integration**
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- **Radeon rays interop**
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- **OptiX interop**
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- **Radeon rays interop**
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- **Bullet physics beginner integration**
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## Platforms
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- [x] **Windows**
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- [x] **Linux**
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- [ ] **Android 7.0 +**
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- [ ] **Android 7.0 +** (WIP)
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- [ ] **Mac OS**
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