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examples_tests/01.HelloWorld/main.cpp

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// For conditions of distribution and use, see copyright notice in nabla.h
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#define _NBL_STATIC_LIB_
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#include <irrlicht.h>
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#include <nabla.h>
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/**
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This example just shows a screen which clears to red,

examples_tests/02.ComputeShader/main.cpp

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#define _NBL_STATIC_LIB_
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#include <irrlicht.h>
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#include <nabla.h>
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#include "../../source/Irrlicht/COpenGLDriver.h"
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examples_tests/03.GPU_Mesh/main.cpp

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#define _NBL_STATIC_LIB_
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#include <iostream>
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#include <cstdio>
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#include <irrlicht.h>
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#include <nabla.h>
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//! I advise to check out this file, its a basic input handler
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#include "../common/QToQuitEventReceiver.h"
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using namespace core;
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#include "nbl/irrpack.h"
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#include "nbl/nblpack.h"
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struct VertexStruct
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{
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/// every member needs to be at location aligned to its type size for GLSL
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float Pos[3]; /// uses float hence need 4 byte alignment
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uint8_t Col[2]; /// same logic needs 1 byte alignment
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uint8_t uselessPadding[2]; /// so if there is a member with 4 byte alignment then whole struct needs 4 byte align, so pad it
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} PACK_STRUCT;
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#include "nbl/irrunpack.h"
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#include "nbl/nblunpack.h"
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const char* vertexSource = R"===(
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#version 430 core

examples_tests/05.NablaTutorialExample/main.cpp

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#define _NBL_STATIC_LIB_
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#include <iostream>
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#include <cstdio>
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#include <irrlicht.h>
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#include <nabla.h>
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#include "../common/QToQuitEventReceiver.h"
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#include "nbl/asset/CGeometryCreator.h"

examples_tests/06.MeshLoaders/main.cpp

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#define _NBL_STATIC_LIB_
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#include <iostream>
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#include <cstdio>
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#include <irrlicht.h>
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#include <nabla.h>
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//! I advise to check out this file, its a basic input handler
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#include "../common/QToQuitEventReceiver.h"

examples_tests/07.HardwareSkinning/main.cpp

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// For conditions of distribution and use, see copyright notice in nabla.h
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#define _IRR_STATIC_LIB_
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#include <irrlicht.h>
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#include <nabla.h>
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#include "nbl/ext/ScreenShot/ScreenShot.h"
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examples_tests/08.HardwareInstancing/main.cpp

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// For conditions of distribution and use, see copyright notice in nabla.h
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#define _IRR_STATIC_LIB_
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#include <irrlicht.h>
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#include <nabla.h>
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#include "nbl/ext/ScreenShot/ScreenShot.h"
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#include "../common/QToQuitEventReceiver.h"

examples_tests/09.ColorSpaceTest/ApplicationHandler.hpp

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#ifndef _APPLICATION_HANDLER_
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#define _APPLICATION_HANDLER_
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#include <irrlicht.h>
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#include <nabla.h>
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#include <iostream>
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#include <cstdio>
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#include <fstream>

examples_tests/10.AllocatorTest/main.cpp

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#define _IRR_STATIC_LIB_
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#include <irrlicht.h>
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#include <nabla.h>
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#include <random>
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#include <cmath>
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examples_tests/11.RayCastCollision/main.cpp

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// For conditions of distribution and use, see copyright notice in nabla.h
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#define _NBL_STATIC_LIB_
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#include <irrlicht.h>
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#include <nabla.h>
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#include "nbl/ext/ScreenShot/ScreenShot.h"
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