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ah forgot to uncomment some of GLSL extended math in include/nbl/builtin/hlsl/glsl_compat/core.hlsl
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include/nbl/builtin/hlsl/glsl_compat/core.hlsl

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@@ -124,10 +124,6 @@ enable_if_t<is_spirv_type_v<Ptr_T>, T> atomicCompSwap(Ptr_T ptr, T comparator, T
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* GLSL extended math
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*/
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// COMMENTING OUT BECAUSE OF https://github.com/microsoft/DirectXShaderCompiler/issues/6751, bring back when fixed!
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/*
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template<typename SquareMatrix> // NBL_REQUIRES() extents are square
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SquareMatrix inverse(NBL_CONST_REF_ARG(SquareMatrix) mat)
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{
@@ -139,8 +135,6 @@ float32_t2 unpackSnorm2x16(uint32_t p)
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return spirv::unpackSnorm2x16(p);
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}
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*/
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/**
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* For Vertex Shaders
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*/

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