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Copy file name to clipboardExpand all lines: include/nbl/video/utilities/CAssetConverter.h
+12-2Lines changed: 12 additions & 2 deletions
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@@ -899,7 +899,6 @@ class CAssetConverter : public core::IReferenceCounted
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{
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// By default the last to queue to touch a GPU object will own it after any transfer or compute operations are complete.
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// If you want to record a pipeline barrier that will release ownership to another family, override this.
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// The overload for the IGPUBuffer may be called with a hash belonging to a Acceleration Structure, this means that its the storage buffer backing the AS
@@ -908,6 +907,11 @@ class CAssetConverter : public core::IReferenceCounted
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{
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return IQueue::FamilyIgnored;
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}
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// This overload only gets called on the uncompacted Acceleration Structure, this means that it also controls the ownership of the resulting compacted AS
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