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add acceleration_structures.glsl to embeded resources, it caused our install target was missing the shader
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src/nbl/builtin/CMakeLists.txt

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@@ -18,6 +18,7 @@ function(nbl_add_builtin_resources)
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endfunction()
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set(nbl_resources_to_embed
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"nbl/builtin/glsl/utils/acceleration_structures.glsl"
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"nbl/builtin/shader/loader/mtl/vertex_impl.glsl"
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"nbl/builtin/shader/loader/mtl/vertex_no_uv.vert" # TODO: remove naming tautology
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"nbl/builtin/shader/loader/mtl/vertex_uv.vert" # TODO: remove naming tautology

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