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// everything binds the buffer once at base and works via local offsets
@@ -1358,8 +1358,8 @@ bool UI::render(IGPUCommandBuffer* const commandBuffer, ISemaphore::SWaitInfo wa
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{
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return std::round<int16_t>(std::clamp(ndc, -1.0f, 1.0f) * 32767.0f); // TODO: ok encodePixels<EF_R16_SNORM, double>(void* _pix, const double* _input) but iirc we have issues with our encode/decode utils
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