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include/CConcurrentObjectCache.h

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// Copyright (C) 2018-2020 - DevSH Graphics Programming Sp. z O.O.
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// This file is part of the "Nabla Engine".
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// For conditions of distribution and use, see copyright notice in nabla.h
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#ifndef __C_CONCURRENT_OBJECT_CACHE_H_INCLUDED__
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#define __C_CONCURRENT_OBJECT_CACHE_H_INCLUDED__
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include/CFinalBoneHierarchy.h

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// Copyright (C) 2018-2020 - DevSH Graphics Programming Sp. z O.O.
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// This file is part of the "Nabla Engine".
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// For conditions of distribution and use, see copyright notice in nabla.h
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#ifndef __C_FINAL_BONE_HIERARCHY_H_INCLUDED__
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#define __C_FINAL_BONE_HIERARCHY_H_INCLUDED__
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include/CObjectCache.h

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// Copyright (C) 2018-2020 - DevSH Graphics Programming Sp. z O.O.
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// This file is part of the "Nabla Engine".
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// For conditions of distribution and use, see copyright notice in nabla.h
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#ifndef __C_OBJECT_CACHE_H_INCLUDED__
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#define __C_OBJECT_CACHE_H_INCLUDED__
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include/COpenGLStateManager.h

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// Copyright (C) 2017- Mateusz Kielan
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// This file is part of the "IrrlichtBAW".
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// Copyright (C) 2018-2020 - DevSH Graphics Programming Sp. z O.O.
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// This file is part of the "Nabla Engine".
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// For conditions of distribution and use, see copyright notice in nabla.h
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#ifndef __C_OPENGL_STATE_MANAGER_H_INCLUDED__
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#define __C_OPENGL_STATE_MANAGER_H_INCLUDED__

include/COpenGLStateManagerImpl.h

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// Copyright (C) 2017- Mateusz Kielan
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// This file is part of the "IrrlichtBAW".
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// Copyright (C) 2018-2020 - DevSH Graphics Programming Sp. z O.O.
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// This file is part of the "Nabla Engine".
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// For conditions of distribution and use, see copyright notice in nabla.h
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///#include "COpenGLStateManager.h"
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#ifndef __C_OPENGL_STATE_MANAGER_IMPLEMENTATION_H_INCLUDED__

include/EDeviceTypes.h

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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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// Copyright (C) 2018-2020 - DevSH Graphics Programming Sp. z O.O.
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// This file is part of the "Nabla Engine".
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// For conditions of distribution and use, see copyright notice in nabla.h
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#ifndef __E_DEVICE_TYPES_H_INCLUDED__
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#define __E_DEVICE_TYPES_H_INCLUDED__

include/EDriverTypes.h

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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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// Copyright (C) 2018-2020 - DevSH Graphics Programming Sp. z O.O.
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// This file is part of the "Nabla Engine".
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// For conditions of distribution and use, see copyright notice in nabla.h
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#ifndef __E_DRIVER_TYPES_H_INCLUDED__
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#define __E_DRIVER_TYPES_H_INCLUDED__

include/ESceneNodeAnimatorTypes.h

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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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// Copyright (C) 2018-2020 - DevSH Graphics Programming Sp. z O.O.
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// This file is part of the "Nabla Engine".
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// For conditions of distribution and use, see copyright notice in nabla.h
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#ifndef __E_SCENE_NODE_ANIMATOR_TYPES_H_INCLUDED__
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#define __E_SCENE_NODE_ANIMATOR_TYPES_H_INCLUDED__

include/ESceneNodeTypes.h

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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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// Copyright (C) 2018-2020 - DevSH Graphics Programming Sp. z O.O.
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// This file is part of the "Nabla Engine".
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// For conditions of distribution and use, see copyright notice in nabla.h
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#ifndef __E_SCENE_NODE_TYPES_H_INCLUDED__
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#define __E_SCENE_NODE_TYPES_H_INCLUDED__

include/IAnimatedMesh.h

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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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// Copyright (C) 2018-2020 - DevSH Graphics Programming Sp. z O.O.
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// This file is part of the "Nabla Engine".
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// For conditions of distribution and use, see copyright notice in nabla.h
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#ifndef __I_ANIMATED_MESH_H_INCLUDED__
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#define __I_ANIMATED_MESH_H_INCLUDED__

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