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| 1 | +// No header guards!!! In case you want to have multiple append buffers, |
| 2 | +// you might want to `#include` this header multiple times with different suffices |
| 3 | +#ifndef NBL_GLSL_SCANNING_APPEND_FUNCNAME_SUFFFIX |
| 4 | +#define NBL_GLSL_SCANNING_APPEND_FUNCNAME_SUFFFIX |
| 5 | +#endif |
| 6 | + |
| 7 | +// LSB |
| 8 | +#ifdef NBL_GLSL_EXT_shader_atomic_int64 |
| 9 | +#define nbl_glsl_scanning_append_counter_t uint64_t |
| 10 | +#else |
| 11 | +#define nbl_glsl_scanning_append_counter_t uvec2 |
| 12 | +#endif |
| 13 | + |
| 14 | +struct nbl_glsl_scanning_append_result_t |
| 15 | +{ |
| 16 | + uint outIndex; |
| 17 | + uint exclusivePrefix; |
| 18 | +}; |
| 19 | + |
| 20 | +// Elements with value 0 do not get appended |
| 21 | +// Note: If NBL_GLSL_EXT_shader_atomic_int64 is not present, then the call to this function needs to be subgroup uniform |
| 22 | +nbl_glsl_scanning_append_result_t NBL_GLSL_CONCATENATE2(nbl_glsl_scanning_append,NBL_GLSL_SCANNING_APPEND_FUNCNAME_SUFFFIX)(in uint value) |
| 23 | +{ |
| 24 | +#ifndef NBL_GLSL_SCANNING_APPEND_COUNTER_NAME |
| 25 | +#error "Need to define NBL_GLSL_SCANNING_APPEND_COUNTER_NAME for the `nbl_glsl_scanning_append` function, cause GLSL is dumb and `buffer` cannot be passed around." |
| 26 | +#endif |
| 27 | + |
| 28 | + const bool willAppend = bool(value); |
| 29 | +#ifdef NBL_GLSL_EXT_shader_atomic_int64 |
| 30 | + uint64_t add = value; |
| 31 | + if (willAppend) |
| 32 | + add |= 0x100000000ull; |
| 33 | + const uint64_t count_reduction = atomicAdd(NBL_GLSL_SCANNING_APPEND_COUNTER_NAME,add); |
| 34 | + return nbl_glsl_scanning_append_result_t{uint(count_reduction>>32),uint(count_reduction)}; |
| 35 | +#else |
| 36 | + #error "Untested Path, won't touch this until we actually need to ship something on Vulkan mobile or GL!" |
| 37 | + uint localIndex = nbl_glsl_subgroupBallotExclusiveBitCount(nbl_glsl_subgroupBallot(willAppend)); |
| 38 | + uint partialPrefix = nbl_glsl_subgroupExclusiveAdd(value); |
| 39 | + |
| 40 | + const uint lastSubgroupInvocationID = nbl_glsl_SubgroupSize-1u; |
| 41 | + uint subgroupIndex,subgroupPrefix; |
| 42 | + if (nbl_glsl_SubgroupInvocationID==lastSubgroupInvocationID) |
| 43 | + { |
| 44 | + // crude mutex, reuse MSB bit |
| 45 | + const uint lockBit = 0x80000000u; |
| 46 | + // first subgroup to set the bit to 1 (old value 0) proceeds with the lock |
| 47 | + while (bool(atomicOr(NBL_GLSL_SCANNING_APPEND_COUNTER_NAME[1],lockBit))) {} |
| 48 | + // now MSB is always 1 |
| 49 | + subgroupPrefix = atomicAdd(NBL_GLSL_SCANNING_APPEND_COUNTER_NAME[0],partialPrefix+value); |
| 50 | + // set the MSB to 0 while adding by making sure MSB overflows |
| 51 | + subgroupIndex = atomicAdd(NBL_GLSL_SCANNING_APPEND_COUNTER_NAME[1],localIndex+(willAppend ? (lockBit+1):lockBit)); |
| 52 | + } |
| 53 | + return nbl_glsl_scanning_append_result_t{ |
| 54 | + nbl_glsl_subgroupBroadcast(subgroupIndex,lastSubgroupInvocationID)+localIndex, |
| 55 | + nbl_glsl_subgroupBroadcast(subgroupPrefix,lastSubgroupInvocationID)+partialPrefix |
| 56 | + }; |
| 57 | +#endif |
| 58 | +} |
| 59 | + |
| 60 | +// optimized version which tries to omit the atomicAdd and locks if it can, in return it may return garbage/invalid value when invocation's `value==0` |
| 61 | +nbl_glsl_scanning_append_result_t NBL_GLSL_CONCATENATE2(nbl_glsl_scanning_append,NBL_GLSL_SCANNING_APPEND_FUNCNAME_SUFFFIX)(in uint value) |
| 62 | +{ |
| 63 | + const bool willAppend = bool(value); |
| 64 | +#ifdef NBL_GLSL_EXT_shader_atomic_int64 |
| 65 | + if (willAppend) |
| 66 | +#else |
| 67 | + if (subgroupAny(willAppend)) |
| 68 | +#endif |
| 69 | + return NBL_GLSL_CONCATENATE2(nbl_glsl_scanning_append,NBL_GLSL_SCANNING_APPEND_FUNCNAME_SUFFFIX)(value); |
| 70 | + |
| 71 | + return nbl_glsl_scanning_append_result_t{~0u,~0u}; |
| 72 | +} |
| 73 | + |
| 74 | +#undef NBL_GLSL_SCANNING_APPEND_FUNCNAME_SUFFFIX |
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